[quote=“rancid;166712”]RNG is a little dumb, but I’ve just kind of accepted it now. I made a post a while ago which was concerning me in regards to cards doubling up. I did something like 13 trades for Thunder and 12 of them were all the same card. Then I bought 10 expert cases and 6 of them were double up pairs, all 6 for the same merc too. The odds of this happening with RNG just seem so incredibly unlikely to me.
Since Aimee has came out I have done 6 trades for her at bronze or higher and 4 of them have been the F82. 3 of those 4 were all bang smack in a row, all done within the same minute.
This is just one example. This happens all the time. I’m pretty sure the system is bugged somewhere, I can’t believe how many times I get the same card over and over when the odds are so impossibly low of it happening twice never mind 10+ times or more. @Amerika I think it was explained to me how a bugged system might be possible, but I didn’t really understand it nor am I too fussed really.
So be it with the boosters though. Just be patient, it will happen eventually. I got two 100% cases within my first 5 games or something when the event came out yesterday, and then after playing for about another 6 hours yesterday and then another 12 hours today, easily 50+ games all up since my last case, I haven’t had a single one again. It’s just how it is. [/quote]
The semi-quick version of what I think could potentially be wrong is that RNG systems use what’s known as entropy to seed results to try and make them as random as possible (truly random is extremely hard but ballpark works in most cases). There might be a problem, with some setups, and depending on what type of entropy is being gathered and how it’s gathered, might put a spotlight on a potential problem.
I did trade-ups for bronze Aimee cards and I ended up with 8 out of the 9 loadouts with 2 extra of two of the loadouts and one extra of another. The rest were singles. So it appears that the system is working for me. But if Rancid consistently gets the exact same card over and over extremely often, especially if they are done quickly one after another, might mean that it’s not working for him.
What I think could possibly be happening here is that the pool of entropy might not be getting pulled correctly from some sources/hardware because it’s either different or simply not present. An example of this is what happened to Final Fantasy X when it was released on the PS4. On the PS2 version of the game, enemy encounters and fights were randomized using entropy that was pulled from the internal system clock. However, a PS4 doesn’t have an internal system clock and the guys that did the port didn’t catch it. I think that DB might be trying to pull entropy from some pool but depending on the PC it may or may not have enough resources to pull from. Which is why my PC seems to produce proper randomized results and Rancid’s does not. And instead of waiting for more entropy on Rancid’s system so it can produce properly randomized result, it simply spits out what it has at hand to ensure that the client doesn’t have to wait. Which could mean duplicate cards.
Or it might just be super bad luck. Or some other bug. Mostly I’m spitballing but I do have a bit of experience tracking down these types of issues in my line of work so I’m not speaking completely from a position of ignorance. So I’m not saying this is the reason but it’s a potential reason why Rancid and a few others have reported a large amount of consistent repeats which are statistically unlikely.