Carrying Objectif (Return of the Datacores)


(BomBaKlaK) #1

So just to make a point about the objectives to carry,
When you shoot a carrier to drop the obj, you must wait patiently for the datacores return by themselves.
Unfortunately I think it does not work at all!

We really need an instant return when you touch it !
After you can time it or not and if you time it during an amount of time then he get back. Like in ETQW or Wolf ET.
Make more sense to me.

the current system in my point of view is very frustrating.
Old brink memories …


(acutepuppy) #2

I agree completely. It just flat doesn’t work. It is not fun or intense to sit and be a target.


(potty200) #3

I would also like to see objectives being returned. Click F to return rather than just run over it maybe?


(BomBaKlaK) #4

Please no stupid quick button ! Just grab it and then it return to the start, with a timer of 20s if nobody touch it ! Old school dude !! old school !


(iwound) #5

agreed. this would help stop the quick takes on london bridge. it wont stop it but it helps.
very frustrating not being able to return it.


(SockDog) #6

Agreed. You end up guarding the drop and meanwhile the attackers have a better chance of overpowering the defence at the actual pickup point for when it’s returned. Maybe that is the intention but it feels like you win by stopping it being taken and are then punished by having to step out of the action for x seconds.

Maybe a compromise is having to interact with the datacore for a few seconds to return it.


(stealth6) #7

The datacore should sprout robotic legs and start walking back on it’s own. That would be hilarious.

EDIT: Of course accompanied by some “portal robot”-esque talking to itself.


(BomBaKlaK) #8

[QUOTE=stealth6;424002]The datacore should sprout robotic legs and start walking back on it’s own. That would be hilarious.

EDIT: Of course accompanied by some “portal robot”-esque talking to itself.[/QUOTE]

love the idea :stuck_out_tongue:


(Maca) #9

[QUOTE=stealth6;424002]The datacore should sprout robotic legs and start walking back on it’s own. That would be hilarious.

EDIT: Of course accompanied by some “portal robot”-esque talking to itself.[/QUOTE]

I honestly think this game could use some uniqueness and humor like that. I’ve never actually played RADsoldiers but I really like the ideas and art in that game. So I know there’s cleverness in you somewhere SD!


(EnderWiggin.DA.) #10

Just thinking outside the box here, but what if the defense could pick up a DROPPED objective and run with it for 5 seconds. Why only 5 seconds? To keep some asshat from running to the nether regions of the map. This would allow the offense a quick chance to not lose all progress with the objective but avoid the furstrating forced defense of dropped obj.


(MrEd) #11

We did have instant touch to return delivery objectives in early builds of OBJ_LondonBridge but it proved to be incredibly unfair as the entire attacking team could be contesting the data core right next to the EV and yet one cheeky attacker could return it to the objective room where it’d be instantly surrounded with mines and camping soldiers again. It lead to far too many full holds on the delivery objectives. Having to contest the objective in its current form was the fairest solution of those play tested.


(INF3RN0) #12

Easy solution is if you add a transmit timer for the objective, also have a return timer for the defenders. Pretty much where you look at the objective and hold your “use key” for 5s+ to return it back.


(acutepuppy) #13

I think the problem here is partially map design, not the gameplay element. Because the change to the gameplay element is an immediate stinker to me and others. The EV/datacore extraction area is crowded, confined, and rushed.

It’s a tiny building with three entrances once the objective is active, and the actual room itself has holes in the wall. Transmit objectives have been wicked fun from mp_beach, to Quake Wars’ Island and Outskirts. Some had transmit times, some had “touch-to-win”, all were a blast. There is no reason this can’t work in Dirty Bomb, the attacking team just has to be able to make a break for it and gain distance. There needs to be a way to cut off the spawning defense, right now it’s just like running from a pack of continually spawning wolves who ooze out of the cracks.

All in all, the data cores are transmitted by the time it should start getting to be an exciting chase.


(aowblacky) #14

instant touch to return delivery objectives + spawnwaves for defending team and attacking team


(SockDog) #15

I’m good with a 5sec interaction to return and no auto-return. This give the attackers enough opportunity to kill someone who is guarding the datacore but also gives the defence the chance to move the defensive line elsewhere. This means attackers need to be smart that they’re not running past the defensive spawn to escape and it could really hurt their ability to get the datacores.


(Mustang) #16

5 second interact and longer 20/30ish second timeout.


(rookie1) #17

Defenders able to carry the data …and i will hide with it on the other end of the map…joke …
:stuck_out_tongue_winking_eye:


(BomBaKlaK) #18

yeah i think there is a problem in the map design to !
Obj to carry are to close from point to point, there is no chase at all …
and for exemple in white chappel that do not work really well … 7 datacores taken most of the time in 30s 1 min, the defense access really not cool.
tiny & always blocked remember the room with some “databrain” that was big rooms you can defend, and you have a long way to carry.
Remember WolfET even in tiny maps the instant return working well. and in ETQW there is a timer at the end to transmit the datas so it’s even harder !

I really think you wanna adapt gameplay to your maps already done, and that’s not the good way.
You have to adapt maps to gameplay mechacnics to ! and for me this is a major mechanic of your old games. Make the game more dynamic

So please find a solution this one is really not fun
5s or 4s seconds interaction for all, to trasmit and to get it back maybe the solution


(Humate) #19

On a related point -

Ive seen quite a few players carrying the objective oblivious that they have it, pushing up to the next objective without the EV being loaded.

When the player dies, the datacore ends up landing near the defenders spawn where they can camp the crap out it, and reinforce easily.


(acutepuppy) #20

Defending spawn waves would be nice, as aowblacky said.

Interact return I’m okay with as well, but timed is just poots.