[quote=“S_Agarwalla;43997”][quote=“D.C.V.;23541”]Oh my God, I don’t even want to imagine those devilish Proxies running around with pistols, winning rounds by themselves
Anyways, not being able to protect yourself promotes teamwork, since your team mates are supposed to cooperate to protect the carrier. In a pub game you usually end up with people who farm kills and don’t really care about the poor guy who goes for the objective. I’m guessing you happened to be that poor guy a few times and that’s how you came up with this idea.
I don’t think they should implement that though, since you can just drop the objective and use everything you have to defend yourself. Besides, turning around a corner to find a shotgun pointing at your face is not a situation where a pistol would help [/quote]
I totally agree, being vulnerable while you are holding the objective definitely increases teamwork. Because instead one Proxy winning the game by pushing the objective solo, this system promotes a team push. Instead of one person, your whole team had to push to make sure that you actually deliver the objective. Please don’t change this, perfect as is.
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it DECREASES teamwork because its no fun to be the objective holder. Its a chore.
It increases teamwork in a competitive setting, where everyone is a play2win tryhard.
Pubs teamwork can only work if its FUN. Carrying the objective is the opposite of fun.