Carry Objective Suggestion...


(PixelTwitch) #1

I was just wondering what it would be like to allow players to use their secondary weapons while carrying the objectives…

Think its a good balance between current and old system
Would help in pub play where no one wants to carry and you are at the complete mercy of your team.

Would even make certain mercs slightly more proficient (guys with machine pistols) meaning vas, proxy or fletcher would be ideal. Also would add to strategy if you ever do add a draft style mode.

Just a suggestion…
Fire!

EDIT//

I would actually also like to see the containter not be on a timer…
Letting the attackers hold “F” on the EV to return or recreate the EMP would cool…
Means that if its in a bad position, defenders are forced to return it and is decent bait…

Again with my GO FAST but WAIT issue with stop watch it prevents the defenders holding the objective in their spawn and letting it instantly return when attackers get close again. (currenly if you start to return as a defender but then cancle before you do return the basic return timer does not tick and this allows you to hold the objective indefinitly but also return it instantly when you want to, simply by letting go of the return key)

Adds a new level of depth, reduces frustration and does not require waiting in a time based mode… so yea…
Win, win and more win.


(Glottis-3D) #2

and btw, phantom with invis on, should be just flying milkjar!


(prophett) #3

It’s definitely better than the current system, but would prefer they went back to allowing primaries.


(PixelTwitch) #4

updated orignial post.


(spookify) #5

Give them something or everything! Not nothing!

5 v 5 turns into 5 v 4 and so on…

I also love how objectives are so close to enemy spawns lol. Should be a little travel distance… Little Room to Spawn Kill…

The best teams in SW were the best spawn killers!


(chippy) #6

I highly doubt that this will be even remotely viable or possible but I for one think it would be interesting to be able to pass the objective to another teammate. Kind of like how the ammo- and medpacks work.

As for defence, maybe you could waste a grenade on it to make it bounce out of the way when it’s about to be picked up.

Could make for pretty awesome clutch plays and moments but again… not sure if it’s even remotely viable right now.


(Violator) #7

[QUOTE=PixelTwitch;504531]I was just wondering what it would be like to allow players to use their secondary weapons while carrying the objectives…

Think its a good balance between current and old system
Would help in pub play where no one wants to carry and you are at the complete mercy of your team.
[/QUOTE]
This has been suggested before and gets a +1 from me :).

I would actually also like to see the containter not be on a timer…
Letting the attackers hold “F” on the EV to return or recreate the EMP would cool…
Means that if its in a bad position, defenders are forced to return it and is decent bait…

This could break the map if it fell into an ungettable location :(. Currently the returning takes far too long (not much shorter than waiting for it) so this needs a bigger margin for better risk/reward.

Currently it does a little bit of melee damage (I think it should at least match the knife). How about making it instagib (maybe with a cooldown so it can’t be spammed) like the hammer mode in Loadout? Or be able to use it as a shield.


(k1ruaa) #8

Looks like SD try to be inovative everywhere but this change is really bad, I don’t get it :expressionless:


(INF3RN0) #9

[QUOTE=INF3RN0;504991]The proven fall-back is ofc the traditional run-and-carry, but if SD wants to do something to it I can think of a whole lot of better mechanics than gimping the carrier.

Just some ideas to keep it constructive…

  1. The carriable becomes a unique weapon type, ranged/melee/special abil capable. Perhaps functioning like an LG, alt-fire melee, and an activate AOE effect (like a slow or friendly speed boost or smthn) on c/d. People should want to pick the thing up and it would be great if it involved it’s own unique user experience.

  2. Have the distance away from the pickup determine a forward spawn position for offense, ie the further forward the carriable is the further forward the offensive spawn is in that moment. This rewards the meticulous pushes/map control, and is way more team strategy oriented for both sides.[/QUOTE]

Anything is better than the current mechanic.


(Sun_Sheng) #10

Tbh, and sounds like i’m in a minority here, I actually prefer this way of doing things. At the moment a lot of the maps feel like TDM with very little genunine teamwork i:e meds reviving only if you drop on their toes, not much cover or protection for engineers going for plants. At least this way, for a short time the team has to work together and consciously try to protect a carrier or clear the path, or the carrier has to use their tactical skill/awareness to find a way through. Basically it doesn’t feel too much different to a doc run on Dubrovnik et al


(rookie1) #11

For reference only Im adding my Carry Objective Suggestion to your thread Pixel


(Glottis-3D) #12

I like the idea, that Rhino, Fragger and Thunder have a backpack for big parcel, while others have to carry it in their hands. Too heavy, so it falls down, and you have retake it? Only if it is bar-based (time or/and stamina) not a fan of randomness.


(rookie1) #13

Well I Thought Big parcel in your hand for all Mercs and smaller Parcel in Backpack or in One hand
Big parcel in the hands of Weak Mercs (like Med) slow down running speed (mb even can’t run at all) and can drop it (yes he can retake it)
yes stamina could be better than randomness :slight_smile:

edit :rethinking of it Krok …your thought of Having some Mercs Like Fragger that already has a backpack allowing him to Carry the Big Parcel in it would be good.

-Fragger and mb few other (parcel in Backpack) can shoot
-other Mercs in hands Can’t shoot
-Meds and weak mercs in hands :Can’t run & shoot and can drop it ( stamina) but can retake it

not to mention how exciting that would be to Spec these games :slight_smile:


(Kl3ppy) #14

After reading rookie1’s last post i had the idea that the big guys with backpacks can put a small merc in their backpack and run around with them in their backpacks :smiley:


(rookie1) #15

[QUOTE=Kl3ppy;506178]After reading rookie1’s last post i had the idea that the big guys with backpacks can put a small merc in their backpack and run around with them in their backpacks :D[/QUOTE] :-))) :tongue:


(Glottis-3D) #16

If fragger gonna have proxy in his backpack, he aint gonna go to the battle, no sir!


(tokamak) #17

A giant exoskeleton merc that gets to carry around one other merc on his back. That would be neat.


(rookie1) #18

One other possibility for Med carrying big parcel:
I was saying That Med could have a syringe to boost (adrenaline) and objective guy to speed up his job speed has he can’t do prim objective himselft .

What if a Med could Boost the same way another Med to carry Heavy parcel :slight_smile:
Little things that could make game non repetitive and interesting


(spookify) #19

[QUOTE=rookie1;506190]One other possibility for Med carrying big parcel:
I was saying That Med could have a syringe to boost (adrenaline) and objective guy to speed up his job speed has he can’t do prim objective himselft .

What if a Med could Boost the same way another Med to carry Heavy parcel :slight_smile:
Little things that could make game non repetitive and interesting[/QUOTE]

People already move fast enough haha!


(rookie1) #20

on normal healthy merc , syringe could mb only affect the resistance to bullets for few sec .
Could have different reaction depending on who and on what circumstance the syringe is used