Card "Crafting" Suggestion


(skilledPudding) #1

I’ve only been playing for a night so far, but I’ve had this thought since I first time I saw the card load out system. It’s a big redesign, so I’m not sure how the devs would consider this, but here’s my idea. (I know it’s CB by the way, so some of these issues I have may be in the pipes already)

The redesign for card crafting I’ve been thinking of is an adjustment to the fundamental elements of the system. As it stands now, load outs are completely random and moving up levels has no gain to the possible load out. I think instead, that moving up to Bronze, Silver, Gold should have more powerful skills, even if it’s just a percentage boost. (10% increase in Bronze, 15% in Silver, 20% in Gold etc.) It should also be documented more clearly in the game, as I only found out about this through someone on the forums.

The load outs themselves are okay to be random, but there should be options to customize it more closely to what you want. Some of the higher level cards should come with 2 empty ability slots. Then, a card with an ability you want can be applied to a slot while trashing the card it was pulled from. So for example, say I want throwing knife and faster weapon switch. I’d have a silver card with two available slots, and I’d take throwing knife off a card and fill the slot. Then I’d do the same with weapon switching. They’d be locked into the silver card and the two bronzes I pulled them from would be trashed.

I think this method gives players much more incentive to trade their cards up, while also letting them keep abilities that they like and integrate into their play style. It also preserves the value of random cards because then even if you get cards for a character you don’t play, they still have value to you.

If anyone wants too look at a system like this already implemented, look up crafting guides for Parasite Eve. It’s an old PS1 J-RPG which was pretty cool!

Everyone please leave suggestions or thoughts in the comments!


(Szakalot) #2

what you are suggesting is a huge P2W scheme. Not going to happen.


(skilledPudding) #3

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How so? I don’t think this promotes P2W anymore than the current system. You get load outs through normal free progression, and I don’t think you can buy cards out right with money. The only thing I have seen cost anything is the mercs. Everything else is handled with in-game coin.


(Zenity) #4

Loadouts are not random, they are all individually designed. Making rarer cards more powerful or allowing you to customise your augmentations would be the obvious thing to do, but they clearly chose not to. I for one think the game is better off for it.


(ev1ldarks) #5

+1 this would make DB a pure P2W game, not very compatible with “honest” competition imho ^^


(TitaniumTeddyBear) #6

Sorry OP, I’m with the other guys.

The reason why this game is not P2W is because Bronze cards are relatively easy to get and are just as powerful as high tier cards.

If rarer cards have more power, or more abilities or whatever, then a player can just drop a ton of cash on boxes and upgrades and walk into their first game as a killing machine.

It might make intuitive sense for higher tier cards to be more powerful but it would kill the game stone dead if they implemented it.


(hyphe) #7

how bout the just implement the breaking down of loadout cards if you dont like the silver card or the gold card u craft.

break it down, get maybe half of the previous tier below the one u crafted or smth. prolly terrible idea, FLAMES AWAY