If you aim with the carb-9 you can actually kill off people at long range. Seriously this gun just ruins the game.
Carb or Bulpdaun
I assume you’re not playing on PS3, and that the gun handles drastically differently on your platform… because on PS3, the spread is so bad that anything mid-range or beyond is down to sheer good luck & flukes and you can fire off an entire mag with no kills, and the gun sometimes starts recoiling on the very first bullet. 
But I do agree, a damage reduction would be nice. Even down from 24 to 22 we’d probably start seeing a difference.
Use Seagle at long range, better than Carb
That’s why the light/carb/Seagle (or richie) combo is the most used, it covers most needs and you are still using light movement, which is 10x better than medium/heavy moves
Unless you have a desire to be different, there’s really no reason to not use the Carb as it’s the best short range weapon. It’s not awful at medium range either, but i’d rather use a sniper rifle or seaeagle for firing at things from medium/long range and save the smg ammo for up close and personal where the Carb simply dominates all other weapons. The Drum kit just makes it absurd.
Bad weapon balancing is bad…
I have used all SMGs pretty extensively and heres what i have concluded:
-
Galactic has great starting spread and ADS but is such a peeshooter that its hard to justify using it. Also when its spread is full (which is what is going to happen mostly due to being so weak) it is HUGE and inaccurate.
-
Baldpaun is great for ADS and good for hipfiring but the lack of a drum mag and smaller starting ammo in its starting mag makes it hard to deal with any more then one or possibly two people.
-
Tampa is also great for ADS and would seem to be a good substitute for the Carb9 since it has the closest dmg per bullet. However, when hip firing it has the BIGGEST spread and it spreads to the max after the first couple of shots making it extremely inaccurate while spraying.
-
The Kross is great for ADS and has a very good spraying spread even after firing many many bullets. However, it is a bit weak (only slightly more lethal then the galactic) especially when compared to the Carb.
-
The carb 9 has pretty inaccurate ADS but not so bad that you cant hit / kill people at medium range but its just going to require more adjustment on your target while firing. However, the spray power of the carb is where it really shines through. The spread only gets as wide as the Kross and maybe it gets there a little quicker but its so damn powerful that it puts anybody down pretty easily (especially with the drum mag). It is unrivaled in its CQC prowess and ability to take down 2-4 people in a close group fairly easily.
All in all I find myself wanting to use the Tampa but its spread is way too big for what I use SMGs for (cqc). Nowadays I am partial to the Kross especially if I am a engy and can buff myself. However, If I need that extra bit of an edge or if Im not playing as an engy I will usually be rocking a carb9.
[QUOTE=Super-Pangolin;339160]I assume you’re not playing on PS3, and that the gun handles drastically differently on your platform… because on PS3, the spread is so bad that anything mid-range or beyond is down to sheer good luck & flukes and you can fire off an entire mag with no kills, and the gun sometimes starts recoiling on the very first bullet. 
But I do agree, a damage reduction would be nice. Even down from 24 to 22 we’d probably start seeing a difference.[/QUOTE]
I put a front grip on carb9 and ran some tests on a private bot match last night. the carb9 w/ greeneye can mow resistance spawners down from the wall above the door/conduit. granted, things like the rokstedi work better at this range, but i was surprised at how well it worked at this distance (actually was surprised at all of them (smgs) for this). the key was the grip, so the kick was way less, and therefore more of my spray got there, i guess. I’m going to run a few more tests to play around, but if what I saw last night was accurate (it’s 5% possible i messed up and had something like the gerund or euston equipped, i was trying the front grip/greeneye combo out on everything), i totally understand why ppl roll with carb9 so much (i still dont)
Ammo capacity. It’s the safest SMG to hold down the trigger, and a person with good aim can easily put down a few players before having to reload. Also I do’t have a problem with how big its spread gets really, if it gets too large then you just stop holding down the trigger. It seems to have impressive stability for an SMG too.
And it looks the sexiest.
It’s not the easiest to use for sure, but it’s not so terrible that it’s completely unusable. I go head-to-head against Carb users and often win.
EDIT: Also, according to my stats I have…
Around 2.96 kills a minute w/ Galactic, compared to 2.6 kills a minute w/ Carb.
Around 541 damage per-minute w/ Galactic, compared to 432 damage per-minute w/ Carb.
Around 111.79 XP per-minute w/ Galactic, compared to 98.15 XP per-minute w/ Carb.
I don’t disagree that the Carb is OP, but I don’t think it’s quite as drastic as people are making it out to be. And the Galactic certainly isn’t a bad SMG; both SMGs are in my top 5 most-used weapons, but I clearly perform better with the Galactic.
[QUOTE=Deadwalking;338906]If you run a light character then you are going to be limited to SMGs and Pistols. I have recently went back to a medium and have been enjoying the AR’s again. I cant stand the speed of the heavy so I have yet to even utilize the heavy weapons at all.[/QUOTE]Same here, I find the heavy too slow and even the medium too since I’m getting too use to the light’s speed so I have almost no experience with heavy’s weapons.
[QUOTE=Super-Pangolin;339039]I’d rather use the Bulpdaun any day. It’s definitely the only SMG that has any degree of reliability beyond close range.[/QUOTE]Totaly agree. I first used the Bulpdaun then tryed the Carb-9 because of so many people saying “Omg so overpowered blablabla” but I honnestly don’t see how it is overpowered considering it only does 1 more dmg per bullet than the second’s most powerful smg “Tampra”. What’s the point also to do more damage if you miss ur target more often? I’d much rather do 3 less per bullet with the Bulpdaun but have much more accuracy and a little more stability because if I miss 25% less often then I’ll make a sh**load more dmg even with the reduced power!
Edit: I never tryed the Galatic yet because by looking at its stats, it looks like an awefuly POS. If I just quickly compare it to the Baulpdaun, it does quite less damage, less accurate, less stable, less range… ffs what is better?! lol Yes more ammo… but just add a high capacity clip to the Baulp and then I see no reason to use the Galactic…
Bulpdaun loses to carb up close (20 damage per shot vs 23), but beats it at midrange due to the ARish accuracy using burst fire. However the Bulpdaun has trouble against the Gerund etc at mid-long range, but it’s by far the best thing a light can take for that range aside from the seagle or ritchie. I would say the carb/seagle or ritchie combo is better than the Bulpdaun/Belgo combo but it’s close.
carb is over rated. it needs to berfed as i have used it 2 hours and have done 200,000 damage. where as my other weapons i have 3 times the kills but 1/2 the damage and twice the usage.
aaccuracy and speed are the two most imporatant factors. if every shot lands no worries. if i had a 50 cal and 1 in a million shots hit and i had a 22 that was a 100% id say id take the 22
Carb-9 with drum all the way. The higher damage value and drum mag make it a clear winner.
For long shots, just burst fire.
[QUOTE=Rave;339731]Carb-9 with drum all the way. The higher damage value and drum mag make it a clear winner.[/QUOTE]I tryed that this after-noon, Carb-9 with drum and it’s really good at close range. I though I would loose too much accuracy with the Drum over the High Capacity mags according to the in-game stats but I can’t seem to notice the difference. I still prefer however the Bulpdaun with Front Grip and HC mags as I usualy kill people at medium range before they even get to close range, then if anything goes wrong or that I need more range, I switch to my revolver that I tuned to get extra stability which makes it 10x better than stock.
As it’s been said by me and Security, there’s no point of doing much more damage if you can’t hit for sh** because you’ll end up making less than a weaker weapon that hits more often.