Capuzzo Airport Source Release + 3 Models


(Pegazus) #1

S&M Mapping is happy to announce that we are releasing Capuzzo Airport map source and including 3 models in to the download.

Models


Sd.Kfz. 234/2
Max Speed - 85 km/h
Type - Armored car
Country - Germany
Markings - Yes
Primary Armament - 5 cm KwK 39 L/60
Modeled by - Pegazus
UV Mapped - Pegazus
Textures - Pegazus (wheel texture by - Valve & Ventilation texture by - Avoc)


Messerschmitt Bf 109
Max Speed - 640 km/h
Role - Fighter
Country - Germany
Type - Africa
Markings - No

Modeled by - {SSF}Sage
UV Mapped - {SSF}Sage
Textures by - {SSF}Sage & Buglord


Focke Wulf - Fw 190A
Max Speed - 640 km/h
Role - Fighter
Country - Germany
Type - Europe / Africa
Markings - Yes
Modeled by - Pegazus
UV Mapped - Pegazus
Textures by - Jesters-Ink & Buglord
Textures reworked - {SSF}Sage

Map Source Download


Wolffiles
Trackbase

We would really like it if you would first read the readme before use :slight_smile:
Also we would like to announce that we have stopped working on this project, it’s been a great challange and a big headache, but it’s time to stop.


(reaply) #2

Dude, we can drive these?


(Nail) #3

you’d have to look at the EastFront code for drivable vehicles, afaik they made the only one


(reaply) #4

how do I install this +the map? I made a new mod folder and put the .pk3 in there and did +set fs_game (fodlername) and I cant see the map anwhere. The map isnt even an .pk3 its a .map folder. So how would I use?


(Sabayon) #5

.map file is what you use to edit the map with GTK Radiant. Which is what this topic is about. :slight_smile:

He’s sharing the map with other mappers who would like to finish / touch it up :slight_smile:

When done editing the .map you can compile it to a .pk3 and play on it.


(reaply) #6

oh :frowning: I thought this was going to be a mod ready . Oh well keep dreaming.


(-SSF-Sage) #7

If you want to try the map, see this thread.


(reaply) #8

I would download it. But it will just cut me short half way. I barely downloaded the 3mb off the source.


(Pegazus) #9

Do you have a download limit?


(shagileo) #10

Aah, great news this is!
Fine models and a great map. I’m sure it will inspire many


(Magic) #11

Thanks for sharing your work - a good map.


(Diego) #12

[QUOTE=Pegazus;197365]

Also we would like to announce that we have stopped working on this project, it’s been a great challange and a big headache, but it’s time to stop.[/QUOTE]

That’s a shame. This map had a lot of great features. Just needed a bit more balancing.


(Pande) #13

Pass it on to someone else? :slight_smile:

Oh btw, do try to do a full lightcompile before release. xD

Needs some -dirty and -dark and -gamma and some better lightmap stages on the shaders.


(-SSF-Sage) #14

[QUOTE=Pande;197409]Pass it on to someone else? :slight_smile:
[/QUOTE]

We are planning to do that if there is some one who fits the task and wants to work on it.


(Pegazus) #15

Well yes it is a shame, but hopefully someone else decides to fix those issues. :slight_smile:
Me and Sage have got other plans now.

@Pande
it was a final compile so all should have been perfect. :slight_smile:
Where did you see mistakes?

@Magic
Thanks :slight_smile: Glad you like it, really appreciate it


(reaply) #16

Na, im convenscating unprotected internet connections. And it is very slow. And cuts up. Can’t wait to try this map I should be getting comcast this week.


(Paul) #17

http://sdu.vdvo.nl/news/11-Capuzzo+Airport+Source+Release+%2B+3+Models.html

And it is/was a great map ;D


(-SSF-Sage) #18

Thank you for a mirror Berzerkr!

Also thank you Scary!

:slight_smile:


(.Chris.) #19

I love the idea for last stage on this map, really fresh, would have really liked to try something like this on Wolfenstein but there no script movers in this game that work well online :frowning:


(Pegazus) #20

Thanks chr1s, glad you liked the end :slight_smile: It was a tough job to make it feel great, sage worked miracles on it, he deserves a medal for it.