







well, this map is about an allied Admiral who is sitting on his toilet and ran out of toiletpaper. He sends his guys to the near settled toiletpaperfactory to get him his favourite toiletpaper. The owner of the factory, an Admiral of the Axis, heard about a formula for new supersoft toiletpaper, which is in the Allied embassy so he also sends his troops to get the brandnew invention.
Map:
http://www.file-upload.net/download-915825/cttp_b1.pk3.html
Capture The Toiletpaper - Beta 1
really great job, also made with very good sence of humor 
only one suggestion, if u have another ET on your comp(not one with radiant), try to play this map on it, as some textures missing (like rocket in middle, some lights etc.)
and also, I think it need a bit more light work, as there are many just black places (but that just my opinion)
It would be nice if you could post a logfile of your console, so i can fix the missing files.
I have two versions of ET but both are not clean anymore 
reinstall it
and never connect with it to a server and delete all mapfiles if you test another map ^^
THEN even no pak0.pk3 is in it…
strange but it is ^^
WARNING: Couldn’t find image for shader textures/effects/tinfx2
WARNING: Couldn’t find image for shader models/mapobjects/v2/v2
WARNING: Couldn’t find image for shader textures/radiant/notex
WARNING: Couldn’t find image for shader textures/sam_rtcw/lights/light_c06_25000
WARNING: R_FindImageFile could not find ‘textures/skies_sd/seawall_clouds.tga’ in shader ‘textures/skies/sd_seawallsky’
Shader textures/skies/sd_seawallsky has a stage with no image
WARNING: reused image gfx/loading/camp_map.tga with mixed glWrapClampMode parm
WARNING: R_FindImageFile could not find ‘textures/skies_sd/seawallsunfog.tga’ in shader ‘textures/skies_sd/seawallsunfog’
Shader textures/skies_sd/seawallsunfog has a stage with no image
WARNING: reused image ui/assets/filter_antilag.tga with mixed glWrapClampMode parm
also, dunno if it must be so, but the ventilators in fabrik(alpha channel) are only transparent if u look from inside of fabrik
yep and with light, maybe just add a bit ambience-lighting
perhaps but a “bart” in your map doing some “tricks…” or a “maggie” with a shotgun xD killing you xD
btw: NICE HOMER
Thank you Doofy, I will fix it soon. Yes it is wanted that you can look from just one side.
I add the missing textures, and I made 2 versions,
one with a transparent ventilator, and the other without.
I removed the fix for the missing sky files, I basically fixed them by copying the ones from batter… and renamed them, I feared modifiyng the shader would break something… (edit: removed cause, forum wouldn’t let me upload more then ~99kb, and I think it looks same with or without)
I hope your not going to hate me for making the vent transparent… but on the server I play on this is close to an unfair advantage…
Great idea for a map ^^ Gonna check it out later