Capture the flag!


(TheBIG_Lebowski) #61

My idea would be adding the two together. But the objectives dont have to be done, just secondary things that you could do. Like blow a door open and open a flanking route while someone is running with the flag. I think it would make for a great game of CTF. Oh and have a flag on both ends as well not just one attacking and one defending. Would make for some awesome games. Who says CTF cant be objective based? There can be more to CTF than just running with a flag.


(tokamak) #62

That’s what I call fun!


(IG THOMBOW) #63

Nice poll, OP.

Anyway, f.uck you, I’m an elitist.


(SphereCow) #64

[QUOTE=Kendle;309642]I think Brink has some elements that would suit CTF.

Having played a lot of Urban Terror, which is played CTF in competition and was doing “parkour” long before SD ever dreamt of it, I can see Brink suiting the game mode perfectly.

Lights for flag running, Heavies for defense, 5-v-5 wouldn’t be a problem (UrT is played 5-v-5, 2 on defense, 2 flag runners and a mid-fielder to cover both).

The SMART movement system is supposed to be a big selling point of Brink but currently there’s nothing to really showcase it. CTF would be perfect as it’d give players a reason to work out how to get from one side of a map to the other as quickly as possible, both in terms of which route to take and the particular skills needed to traverse that route using the Light body type and the SMART system.[/QUOTE]

Having also played the **** out of UrT I can tell you that it wasn’t even a quarter as fun as ET, ETQW or Brink.

SuperMan_b2, Sliema, Laneway, all great maps, among the many others, old and new in Urt4.

All I experienced, however, akin to every CTF pub server I ever played on, even in Soldat, was a series of disconnected, sporadic fights. Go play Quake live right now, and tell me that people give a **** when you grab the flag and are running it back to your own. Half the time the only reason you’ll get it is because enemy forces are diluted throughout the map, or they already have your own.

What SD’s games have done, is centralize battles, and give you a vast choice of ways to fight them as a team, rather than having to stick to paradigms.

“Lights on offense and heavies on defense.” Like TF2’s scouts and heavies? That sounds incredibly boring to me.

Still, everyone has failed to answer why SD, who spent all of their time working on this type of gameplay, which is certainly unique from any other shooter, should spend time working on a game mode that has been around since shortly after the genre began? Especially when other shooters do it really well.

It would only be far more logical to improve it, by making more dynamic stories, and maps, and releasing an SDK.


(Kendle) #65

I tend to base my opinions on clan matches tbh, I got bored of CTF on pubs in UrT real quick, by the end of my time in UrT I was playing TS mostly…

They shouldn’t. :smiley:

Personally, I was merely suggesting Brink has some elements suited to CTF, namely the different body types and the SMART system, however if I was SD I’d do everything imaginable before dedicating a single resource to adding CTF. :wink:


(SphereCow) #66

All they really need to do is fix the bugs ASAP, and release a solid SDK, as well as whatever DLC they promised, I suppose.

I just played a W:ET game on this server: 63.251.20.180:27960

Pirate ship map I had never seen before. 2 moderate difficult objs(dynamite gate, steal gold from pirate ship) awful teammates, way too accurate enemies, but we stole both gold crates at the same time with 2 seconds remaining.

Talk about replayability. Still new **** after all these years.

But these guys wanna do friggin’ ctf..


(MonoXideAtWork) #67

Still, everyone has failed to answer why SD, who spent all of their time working on this type of gameplay, which is certainly unique from any other shooter, should spend time working on a game mode that has been around since shortly after the genre began? Especially when other shooters do it really well.

It would only be far more logical to improve it, by making more dynamic stories, and maps, and releasing an SDK.

It’s actually a little from A, and a little from B.

When/if the SDK is released, it should come with sample configs for other gametypes, or else we’ll all be right back here in a subforum called scripting, vying for the dev’s/enlightened community members’ time to script the rules for the gametypes we want to see.

I mapped for a game titled Fortress Forever, which used LUA scripting for all of it’s maps. If you wanted to make a CTF map, all that was there, but if you wanted any kind of variation, it wasn’t something you chould change in a GUI, it had to be custom scripted.

For those of you unfamiliar with C+ and it’s derivitives, these are programing languages, where one must define every value and interaction that objects make.

So sure some VARIANT of ctf would be fun, I’ve always been more of a fan of Capturestrike or other variants, (basically stopwatch with a flag).

Although I must agree, the Devs shouldn’t be using their time and resources to develop new maps, they should be releasing an SDK, so that us that like a little vanilla with our chocolate can get what we crave.

… boom anteater!!! :stroggtapir:

::EDIT:: I didn’t vote, because I’m an elitist and I think CTF is fun. If you don’t like vanilla with your chocolate, you must be a noob.


(SentencedToBurn) #68

[QUOTE=Happymonster;309827]yes CTF but it would require a specific map,one that is symmetric has a midfield and 2 bases
[/QUOTE]

Not necessary, include a Half-time where sides are switched in order to balance.


(SentencedToBurn) #69

Yes, because there is only one route TO and FROM each side of the map in every map on Brink. It’s a proven fact, there is ACTUALLY only one way you can get from point A to point B.

Seriously? these are the compelling arguments against CTF that you guys come up with? don’t join the debate team at your community college, you’ll embarrass yourselves.


(SentencedToBurn) #70

There is no better test of teamwork than organizing BOTH attackers AND defenders into one team. Argument: “Well people on BRINK aren’t that good at teamwork so blah blah blah, it wouldn’t work”.

How many times have you said BRINK is a teamwork game? If people don’t understand teamwork in BRINK then why should it even exist?

Face it, It’s one of the MOST POPULAR game modes in ANY fps, you just don’t want to see it succeed because it reminds you of COD. And for some reason, you all hate COD now (even though you couldn’t be ****ing bothered to put the controller down 5 years ago when Modern Warfare came out – nevermind that, COD sucks, right?)

And everyone who complains about the poll: Get the sand out of your vagina please, it’s not healthy. If you’re going to cry about me making a smartass-poll, then you really shouldn’t be in a public forum. Dishing it out means taking it as well, and Dishing it back twice as hard. Then you shut your computer off, laugh about it, and get back to real life because it shouldn’t ****ing affect you if someone thousands of miles away calls you an elitist on some stupid forum for a friggin video game. It’s not important dawg.

I did it because I think it’s funny, and I don’t give a s***. If you like CTF, click YES. If you don’t like CTF, click NO. It’s that simple. You don’t have to make it a political debacle just because I like making fun of s***.

Welcome to democracy, where I can say whatever the f*** I want.
Yeah, I know, I swear alot. Don’t cry, that’s what the filter is there for. We’re all big-boys here.


(BJBlaskowitz) #71

I would like to see more options like this and dual objective maps like RTCW had in Tank, Depot, Market Garden (splash damage made map), Blitzkrieg and others.

Also miss forward spawn flags.


(SentencedToBurn) #72

Yes, that would be awesome as hell. That way you can cater to BOTH fps-audiences, and when one group gets sick of the normal ****, they can try something totally different.