Hello,
Im not good whit the shader but what i will try…
this
textures/terrain/blend1
{
qer_editorimage textures/terrain/blend1.jpg
surfaceparm landmine
surfaceparm gravelsteps
q3map_nonplanar
q3map_shadeangle 160
q3map_noTJunc
q3map_noclip
{
map $lightmap
rgbGen identity
}
{
map textures/terrain/blend1.jpg
blendFunc filter
}
}
or this
textures/terrain/blend1
{
qer_editorimage textures/terrain/blend1.jpg
surfaceparm landmine
surfaceparm gravelsteps
q3map_nonplanar
q3map_shadeangle 160
q3map_noTJunc
// q3map_noclip
{
map $lightmap
rgbGen identity
}
{
map textures/terrain/blend1.jpg
blendFunc filter
}
}
or this one loll
textures/terrain/blend1
{
qer_editorimage textures/terrain/blend1.tga
surfaceparm landmine
surfaceparm gravelsteps
q3map_nonplanar
q3map_shadeangle 160
q3map_noTJunc
q3map_noclip
{
map $lightmap
rgbGen identity
}
{
map textures/terrain/blend1.tga
blendFunc filter
}
}
Be sure you apply this in the shadder in folder “scripts” before compilation. (etmain/script/your_map.shader)
I repeat, i not good at it… This is what i will try.
Good luck 