but :banghead: i really have a spline with targetname spnn0
here is the script
train3
{
spawn
{
accum 0 set 1 // is ammo loaded?
accum 2 set 0 // is enabled?
accum 3 set 0 // stage
accum 4 set 0 // is moving?
playsound sound/vehicles/tug/tug_idle.wav looping
followspline globalaccum 1 spnn0 200 wait length -224
}
}
