And how are you going to figure out which textures are standard and which are not? How are you going to figure out which textures you need to supply in your PK3? How are you going to know if you’re accidently using a texture created by someone else? Maybe they won’t like that!
(The answer, of course, is by using my PK3 Creator
Well, the version that supports texture loading which I will release soon enough:tongue:)
But seriously. It is hard enough to figure out which textures are standard even with a few non-standard pk3s in your install… If radiant complains about too many PK3s then I can’t imagine how you’re ever going to differentiate between the two…
(Maybe an idea for a new radiant release if there’s ever going to be another…? It’s not that hard to read pak0.pk3 for every texture shown in the texture browser and checking if it exists in pak0… It’s how I do it in my PK3 Creator and it’s really fast even with a relatively slow language (VB.NET). You could show a red line around non-standard shaders or whatever…?)
If you map in a clean install, you can put the custom textures in a folder named after your map, or carrying your name or whatever. This way it is easy to tell, even at a later stage, which textures are custom and which are not.
You could even go as far as deleting any custom textures from your install after releasing your map…