I’ve read thru Sock’s terrain article, downloaded his sample files, tried compiling sockter_test3 and sockter_test4 and neither one gives me the blends I see in his tutorial. In sockter_test4, I have a hard edge between the two textures. In sockter_test3, the ground is a uniform texture. My debug checklist:
- Textures properly unzipped into textures/terrain_example
- Shader properly unzipped into /scripts
- Using Q3map2_15
- Added terrain_example to shaderlist.txt
I am compiling from Radiant. Is there a compiler switch I’m missing somewhere?


