Canary warf feedback


(BomBaKlaK) #41

All is clostrophobic in this area, computer room is a 9m² cell, 1 only little access, ton of weird yellow pipes near the last obj more boring than fun, minipipe route is useless, glass route is useless. All this last part and the route to go are really the worst thing in this obj.

last obj : 2 pseudo side obj, and 4 route (all the same frontal route at this point) all in 20m² ??? Really ??? … there is something wrong imo.


(tokamak) #42

The first thing this map needs is a forward spawn halfway across the map.This will give a much more gradual progression through the entire map. This may lengthen the play time of the map so in response the other objectives will need to be tweaked again.

This can only happen after we know how much a forward spawn in the centre does. Any tweaks to the current two objectives would be premature.