So just a post to talk about this new map version.
1rst of all, that’s the best art pass you ever done on a map !!
So here we are
1rs Objective design :
- 1rst part with the “open up” is nice there is different way to access and the area is not so claustrophobic
- 2nd part when you need to capture a point is really not my cup of tea, It’s much better to interact with something making the “objective maker” vulnerable, your are not suppose to be able doing an obj and free to shoot, here this is just “stay here to capture” I hate this king of objective there is no interaction nothing, same for battersea capture point, and WC elevator things …
Transition part (U turn)
This is a fun area to play but nothing keep the players in this area, no spawn point to capture, nothing with interest only a transition point … this part is really nice but still really weak in term of important place.
Last objective
feel really weird and weak, lateral access is not working well to me, maybe a bit better than the pump acces on waterloo but sill a bit useless, and gates mechanic is not really interesting.
final mechanic “Hack-plant” is not working, I absolutely dislike this.
At the end we have a really nice looking map, with less linearity than the previous version du to the pipes and access around, but still really weak in term of objective design, like most maps.
just thinking :
Why not make a first part outdoor, the attacking team need to go in as metro did in BF3 ?
Feel free to give some other feedback.

