Can we stop getting useless Loadouts?


(GildedDark) #21

[quote=“Ardez;41679”][quote=“Alphafox;41673”][quote=“activeClip;41653”][quote=“saucyPattern;41505”]

I dont consider myself a good player i AM a good player some guns just dont feel right in my hands so i dont like them thats usually how i pick my guns
[/quote]

Its just hard to fathom when your denying the best SMGs in the game for the worst.[/quote]

Sometime the how the weapon ‘‘feel’’ is a big factor for a player.[/quote]

Agreed.

I love the feel of the SMG-9 but the Kek just seems uncomfortable when I use it. Something just seems off and I can’t pinpoint it to any one factor.[/quote]
I feel the same way but say that to some people and they flip out


(Amerika) #22

The last 5 bullets and the RoF of the Kek10, for me, is the difference between killing 2 people but dying to the 3rd versus being able to kill the 3rd. I’ve used the SMG9, the Kek10 and the Crotzni quite a little bit and I find it easier to kill 2-3 people in succession with a Kek than I do the SMG9.


(god1) #23

I’m starting to think that they’re intentionally making these OP loadouts for whatever stupid reason. It has been brought up before but still even Phantom has everything you want wrapped in a single loadout.


(Alphafox) #24

There is always a loadout that seem like the ‘‘superior’’ option, and there will probably always be one.


(Amerika) #25

If it’s the card I am thinking about then that loadout is what you want if you are going to be melee focused. It’s a good loadout but it isn’t very powerful in regards to his gunplay which is going to get a good player far more kills than stabbing people. He has other loadouts which definitely cater towards gunplay that very likely could turn out to be his optimal setup.


(god1) #26

If it’s the card I am thinking about then that loadout is what you want if you are going to be melee focused. It’s a good loadout but it isn’t very powerful in regards to his gunplay which is going to get a good player far more kills than stabbing people. He has other loadouts which definitely cater towards gunplay that very likely could turn out to be his optimal setup.[/quote]
I’m talking about the C94 which will always be the #1 choice at least until they change the Kek-10. If Phantom is going to be allowed in cups and stuff (hopefully never gonna happen), that extra melee damage for the sword is going to be useful for getting those backrage picks on medics and engis.
Gun augments are really insignificant in general, the only thing worth mentioning is Focus for sniper rifles, everything else is just simply unimportant especially if we’re talking about Kek-10 which has amazing stats all around.