Can we PLEASE have min lvl 10 or no level 5 below EXECUTION servers? PLEASE ?


(ThatRandomGuy) #1

God ! I am done with playing execution , every round there are absolute horrible RETARDED lvl 1 players …
I mean those players who are like playing online games for the first time in their friggin miserable life !

No heal , Ok … i go medic and since we are playing AMMO DEFICIENCY war apparently … I get killed because i dont have ammo to use !
No Ammo :- Ok go ammo guy, then i die because nobody wants to heal ?!
No backup
No communication…

Can we please stop new players from going execution>?


(Sumoses) #2

No need to call anyone miserable or retarded
You were lvl 1 once too

How you think new players are going to learn these modes if they are not allowed to play them

maybe instead of whining on forums you should teach them


(gg2ez) #3

[quote=“luckySpace;102890”]No need to call anyone miserable or retarded
You were lvl 1 once too

How you think new players are going to learn these modes if they are not allowed to play them

maybe instead of whining on forums you should teach them[/quote]

Whilst I agree with the fact that the use of the word “retarded” and “miserable” is unwarranted, they should at least first learn basic combat mechanics in other gamemodes amongst players of their own calibur. Having a team with 3 LVL 1 Vasillis going up against a team of seasoned vets isn’t going to help anyone including them. They’ll just be destroyed without even a chance to learn how to fight back.

TL;DR Execution is the worst place to be learning how to play because you don’t get respawns and thusly you don’t get second tries. Stopwatch and OBJ are much better places for learning how to adapt your playstyle.


(ThatRandomGuy) #4

[quote=“luckySpace;102890”]No need to call anyone miserable or retarded
You were lvl 1 once too

How you think new players are going to learn these modes if they are not allowed to play them

maybe instead of whining on forums you should teach them[/quote]

I was level 1 or level 0, but i was not retarded… I knew what a medic is supposed to do, i know what a support is supposed to do… I KNEW MY ROLE… From the FIRST round in DB !
I might have been noob,in terms of getting kills…But i was never an IDIOT in terms of understanding my roles…

BTW,last time i tried to help somebody , by saying " Dude please PRESS Q" , i got a very very VERY good response “SHUTUP BASTARD” ! Yeh, im not gona help anybody anymore…I got almost same response MULTIPLE times from new players !

Hence the word "miserable " and “retarded” !


(gg2ez) #5

[quote=“ThatRandomGuy;103076”][quote=“luckySpace;102890”]No need to call anyone miserable or retarded
You were lvl 1 once too

How you think new players are going to learn these modes if they are not allowed to play them

maybe instead of whining on forums you should teach them[/quote]

I was level 1 or level 0, but i was not retarded… I knew what a medic is supposed to do, i know what a support is supposed to do… I KNEW MY ROLE… From the FIRST round in DB !
I might have been noob,in terms of getting kills…But i was never an IDIOT in terms of understanding my roles…

BTW,last time i tried to help somebody , by saying " Dude please PRESS Q" , i got a very very VERY good response “SHUTUP BASTARD” ! Yeh, im not gona help anybody anymore…I got almost same response MULTIPLE times from new players !

Hence the word "miserable " and “retarded” ![/quote]

Sorry, buddy. Even though I agree with you, @luckySpace has a point. The words to be used here are “ignorant” and “incompetent”.


(FireWorks) #6

My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player.


(gg2ez) #7

[quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead.


(FireWorks) #8

[quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]

and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.

They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.

Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…


(gg2ez) #9

[quote=“FireWorks;103423”][quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]

and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.

They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.

Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…[/quote]

But there’s what you’re not getting. Classic gamemodes offer respawn and that mean more chances at learning how to adapt your playstyle, it’s just a better mode in terms of learning.

  • (As mentioned before) Respawns, second tries.
  • More time to adapt.
  • More time to learn gameplay elements and fiddle around with thing without being as much of a detriment to the team.

I don’t know about you but if I was a new player, I wouldn’t want to wait an entire match in EXEC after each VERY short life in order to gain just another shot where I get killed again. It would be more logical to go on an OBJ or SW server and get multiple tries, adapting my playstyle each and every time I die with rapid comebacks and attempts at improving my combat abilities.

Not to mention the fact that if the new player gets an extremely skilled player on their own team in EXEC, the round can be with them doing so little - which really, results in them learning less.


(FireWorks) #10

[quote=“gg2ez;103430”][quote=“FireWorks;103423”][quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]

and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.

They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.

Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…[/quote]

But there’s what you’re not getting. Classic gamemodes offer respawn and that mean more chances at learning how to adapt your playstyle, it’s just a better mode in terms of learning.

  • (As mentioned before) Respawns, second tries.
  • More time to adapt.
  • More time to learn gameplay elements and fiddle around with thing without being as much of a detriment to the team.

I don’t know about you but if I was a new player, I wouldn’t want to wait an entire match in EXEC after each VERY short life in order to gain just another shot where I get killed again. It would be more logical to go on an OBJ or SW server and get multiple tries, adapting my playstyle each and every time I die with rapid comebacks and attempts at improving my combat abilities.

Not to mention the fact that if the new player gets an extremely skilled player on their own team in EXEC, the round can be with them doing so little - which really, results in them learning less. [/quote]

We have different assumptions of what a “new player” is and what he should “do”.
Im also not sure how much execution you actually played.

Most of the lv1 do have experience with other shooters. There is a base for skill transfer. They just need to know the specifics of the dirty bomb. Mainly the different mercs and their abilities, the guns, the maps and the objective.

However, the objective is a huge topic for someone not familiar with dynamic objectives etc. which the vast majority of players. Everyone knows CS and also the concept of shooting at people to kill them, but working towards an objective on a dynamic map with switching targets and spawns? This is something that baffles many players at first and even the most experienced, gifted autist will have trouble learning a map when the spawn just switched for an unknown reason.

The trial and error you mention is borked in the sense of how their play affects the whole game. 2 new players on the team and you will likely see yourself spawncamped on most maps. Their “inexperience” makes them basically a guy less and it multiplies its effect every spawnwave where the enemy pushes you further and further away from the objective.

The round reset in exec brings each team on common ground… Yes, you wait longer. No, I believe the quality is higher for most players and especially for the players on their team.


(farmakoxeris.exe) #11

make it lvl 15!


(gg2ez) #12

[quote=“FireWorks;103437”][quote=“gg2ez;103430”][quote=“FireWorks;103423”][quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]

and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.

They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.

Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…[/quote]

But there’s what you’re not getting. Classic gamemodes offer respawn and that mean more chances at learning how to adapt your playstyle, it’s just a better mode in terms of learning.

  • (As mentioned before) Respawns, second tries.
  • More time to adapt.
  • More time to learn gameplay elements and fiddle around with thing without being as much of a detriment to the team.

I don’t know about you but if I was a new player, I wouldn’t want to wait an entire match in EXEC after each VERY short life in order to gain just another shot where I get killed again. It would be more logical to go on an OBJ or SW server and get multiple tries, adapting my playstyle each and every time I die with rapid comebacks and attempts at improving my combat abilities.

Not to mention the fact that if the new player gets an extremely skilled player on their own team in EXEC, the round can be with them doing so little - which really, results in them learning less. [/quote]

We have different assumptions of what a “new player” is and what he should “do”.
Im also not sure how much execution you actually played.

Most of the lv1 do have experience with other shooters. There is a base for skill transfer. They just need to know the specifics of the dirty bomb. Mainly the different mercs and their abilities, the guns, the maps and the objective.

However, the objective is a huge topic for someone not familiar with dynamic objectives etc. which the vast majority of players. Everyone knows CS and also the concept of shooting at people to kill them, but working towards an objective on a dynamic map with switching targets and spawns? This is something that baffles many players at first and even the most experienced, gifted autist will have trouble learning a map when the spawn just switched for an unknown reason.

The trial and error you mention is borked in the sense of how their play affects the whole game. 2 new players on the team and you will likely see yourself spawncamped on most maps. Their “inexperience” makes them basically a guy less and it multiplies its effect every spawnwave where the enemy pushes you further and further away from the objective.

The round reset in exec brings each team on common ground… Yes, you wait longer. No, I believe the quality is higher for most players and especially for the players on their team.[/quote]

Pretty sure we all know what a new player is.

You have your opinions and I have mine, even though you make some fairly good arguments now and then, I still stand behind my opinion and it seems alot of other do as well.

To each his own.


(yenku) #13

This is exactly what happened to me, coming from CSGO I had some troubles understanding Objective and Stopwatch for the first matches.

But I did know that rushing towards a group of 2/3/4 enemies would mean death.
However lots of players do not understand that, they simply do not care.
Teamplay ? What’s that…

Ammo and Heal ? In execution is vital to have a good teamplay, with that you can beat, almost, even seasoned players with a bit of luck, because, skills do count in DB.
And is a joy to play with such people who understand that.

I often end up be the best merc of the round without even shot. I keep alive my team mates as medic.

But new players who come from other shooters, sorry me I just know Counter Strike, do not have the habit of support team mate with heal and ammo…
Man if you are not at top of the score, with a K/D ratio of 10/2 your a noob, you’re nothing.
This IS a huge issue.

To me, execution is a good mode to learn some things, but is not a “safe” place for level 1-3.
I’m level 9, still a noob, and it happened to me to see new players going around alone, watching their guns, shooting windows, trying jump, not being able to land 1 shot at body.
Those are not retard or dumb or anything, they have to learn, as we all do at the beginning, but execution might not be the better place to start.

My opinion of course.
Peace


(ProfPlump) #14

[quote=“FireWorks;103437”][quote=“gg2ez;103430”][quote=“FireWorks;103423”][quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…

The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.

A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]

I’m gonna give it to you with a little scenario.

Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]

and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.

They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.

Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…[/quote]

But there’s what you’re not getting. Classic gamemodes offer respawn and that mean more chances at learning how to adapt your playstyle, it’s just a better mode in terms of learning.

  • (As mentioned before) Respawns, second tries.
  • More time to adapt.
  • More time to learn gameplay elements and fiddle around with thing without being as much of a detriment to the team.

I don’t know about you but if I was a new player, I wouldn’t want to wait an entire match in EXEC after each VERY short life in order to gain just another shot where I get killed again. It would be more logical to go on an OBJ or SW server and get multiple tries, adapting my playstyle each and every time I die with rapid comebacks and attempts at improving my combat abilities.

Not to mention the fact that if the new player gets an extremely skilled player on their own team in EXEC, the round can be with them doing so little - which really, results in them learning less. [/quote]

We have different assumptions of what a “new player” is and what he should “do”.
Im also not sure how much execution you actually played.

Most of the lv1 do have experience with other shooters. There is a base for skill transfer. They just need to know the specifics of the dirty bomb. Mainly the different mercs and their abilities, the guns, the maps and the objective.

However, the objective is a huge topic for someone not familiar with dynamic objectives etc. which the vast majority of players. Everyone knows CS and also the concept of shooting at people to kill them, but working towards an objective on a dynamic map with switching targets and spawns? This is something that baffles many players at first and even the most experienced, gifted autist will have trouble learning a map when the spawn just switched for an unknown reason.

The trial and error you mention is borked in the sense of how their play affects the whole game. 2 new players on the team and you will likely see yourself spawncamped on most maps. Their “inexperience” makes them basically a guy less and it multiplies its effect every spawnwave where the enemy pushes you further and further away from the objective.

The round reset in exec brings each team on common ground… Yes, you wait longer. No, I believe the quality is higher for most players and especially for the players on their team.[/quote]

You CAN’T deny that to learn to play any game you need to have an environment where you can make a lot of mistakes and learn FROM those mistakes.

To play a gamemode where you can only make 1 mistake per 2 minutes is pretty daunting for a new player - they’ll die every round and get frustrated by having to sit out so much and, as a result, will learn much more slowly than if they had constant respawns.

THAT is why Stopwatch and Objective are more suited to new players - they need to play on maps that are linear so that there is less of a map to learn (it took me fucking ages to learn Dome and the execution maps) - they need to have the ability to respawn more frequently so that they can spend more time playing, having fun, learning the game mechanics and all the different mercs, and improving their game.

Execution provides none of this - the maps are circular and confusing to learn at first - and if you make ONE mistake you will die and have to sit out for 2 minutes.


(ProfPlump) #15

[quote=“ThatRandomGuy;103076”][quote=“luckySpace;102890”]No need to call anyone miserable or retarded
You were lvl 1 once too

How you think new players are going to learn these modes if they are not allowed to play them

maybe instead of whining on forums you should teach them[/quote]

I was level 1 or level 0, but i was not retarded… I knew what a medic is supposed to do, i know what a support is supposed to do… I KNEW MY ROLE… From the FIRST round in DB !
I might have been noob,in terms of getting kills…But i was never an IDIOT in terms of understanding my roles…

BTW,last time i tried to help somebody , by saying " Dude please PRESS Q" , i got a very very VERY good response “SHUTUP BASTARD” ! Yeh, im not gona help anybody anymore…I got almost same response MULTIPLE times from new players !

Hence the word "miserable " and “retarded” ![/quote]

I agree with your issue - but probably the reason that you were told to “shutup bastard” was because you were being rude, since if we can learn anything from the way that you are writing your posts, it’s that you are very offensive. Don’t be surprised when other people push back against your offensiveness.


(neverplayseriou) #16

@Sumoses well there just are some people who just are completely retarted/useless in video games, like how many times do u encounter people that don’t know how to run in an fps?


(Sir_Slam) #17

My friend, welcome to online gaming. This is just something we’re going to have to deal with. I mentioned in another thread that I was once playing with a gold 4 in a comp match that figured out, mid match with the C4 ticking down, that K was the suicide key.

“Oh, there’s a suicide key? I didnt know that!”

But, remember the number 1 rule of Dirty Bomb. In fact, it might be the only rule of DB.

Dont be a D*ck.


(ThatRandomGuy) #18

[quote=“ProfPlump;103509”]

I agree with your issue - but probably the reason that you were told to “shutup bastard” was because you were being rude, since if we can learn anything from the way that you are writing your posts, it’s that you are very offensive. Don’t be surprised when other people push back against your offensiveness.[/quote]

I am not this angry and mad n offensive at all times… This post showed my extreme anger…losing 4 execution matches in a row because i get grouped up with IDIOTS who dont have a frigging idea how to use a gun…

Cmon even a starter gamer, 7 yr old knows SMG is supposed to use without ironsighting in cqc and rifle is supposed to be used with ironsight at long ranges…

I see idiots who runs n shoots with rifles and using MM with SMGs in cqc and yelling OMG p2w, cheater , noob ,

i see idiots who are medics who CLEARLY knows he can heal players but chooses to self heal only… only self heals ! nd when they die, non-stop yelling in chat to revv them !

THOSE ARE NOT NEWBIES… Those are IDIOTS !

It doesnt matter if you are coming from CSGO or COD or never ever played an online game, you SHOULD know how an SMG works / Rifle works.

You should know how to aim and if you are from COD or something, you should know how to heal…

Lets just stay on healing part, i have seen COUNTLESS new players healing themselves and asking for revive when they re down… They are not healing rest of us, not because they are newbies, its because THEY CHOOSE to do it for themselves !

Same thing goes for ammo…

In execution both of these are CRUCIAL for the survival, i dunno how many times i had died because i had no ammo ~.~ ! But incase of normal obj rounds… you could just run back or suicide or die… and respawn in a few sec…


(Tayski) #19

I don’t think complete beginners who are level 1 should (only) be able to play execution.
In my opinion it makes more sense to introduce them to objective first, then give them access to stopwatch and execution.
I started the game in objective and it was a great way to get introduced to the game, it’s also how I fell in love with it.

I think if I had started as a level 1 in Execution only, I would probably have stopped playing the game as I would have thought it’s just another type of counterstrike or call of duty.

Also not being able to respawn in Execution is very harsh for a complete beginner who is very likely to get killed many times when he starts, and doesn’t even have good mercs or loadout cards yet.


(RyePanda) #20

Execution punishes new players too much. If I was just starting to play I would not want to start with execution.