[quote=“FireWorks;103437”][quote=“gg2ez;103430”][quote=“FireWorks;103423”][quote=“gg2ez;103368”][quote=“FireWorks;103224”]My experience is a very different one.
Even the Lv1 is able to give me ammo if I ask him to press E for ammo. For some reason it is way easier to lead these guys to victory in execution that it is in the classic modes…
The execution games are a great place to learn DB since the concept of planting a bomb or killing is known to a vast majority of players. They are less overwhelmed by a new game even in their first rounds and with a few pointers they can do good very fast. This reflected in many matches this weekend for me.
A Lv1 in execution is way less prone to ruin the game for the team than he/she is in objective mode. Understanding that deaths dont count and that working towards a shifting objective is needed takes a while. Execution is way more natural to many gamers out there and so the early learning topics consist of the map and mercs with their abilities. The great potential of executing aside, you could even say that it serves as a tutorial for new player. [/quote]
I’m gonna give it to you with a little scenario.
Take @ProfPlump for example. He’s a great player, I went up against him in a few matches of exec and he is the slipperiest dude to beat. He’ll wipe out your entire “new” team before they can defuse or plant and you can’t learn to counter that kind of experience simply by telling your team where to go, because 9/10, the more experienced player will still know his way around those maps faster and exactly how to respond. Unless you can tell your team one-by-one what precise angle to aim, how far to move, when to activate wall jump, and ALL other super specific honed and naturally learnt skills, they’re still going to get destroyed by enemies of a higher calibur, and you can’t learn new skills when you’re dead. [/quote]
and how does that differ to objective mode? 20 instead of 60kills? -.-
We dont expect any player to do great at his first few matches. Going rampage in a new shooter is a bit hard since figuring out gunplay is largely related to experience. What we can expect is them to learn their abilities to some extent, to support us veterans.
They still get familiar with the very basics of the game in a life environment with low “harm” to the rest of the players. The single player tutorial doesnt cut it so far.
Id really love to have some Valve guy comment on this after extensive research with their newbie testing environment…[/quote]
But there’s what you’re not getting. Classic gamemodes offer respawn and that mean more chances at learning how to adapt your playstyle, it’s just a better mode in terms of learning.
- (As mentioned before) Respawns, second tries.
- More time to adapt.
- More time to learn gameplay elements and fiddle around with thing without being as much of a detriment to the team.
I don’t know about you but if I was a new player, I wouldn’t want to wait an entire match in EXEC after each VERY short life in order to gain just another shot where I get killed again. It would be more logical to go on an OBJ or SW server and get multiple tries, adapting my playstyle each and every time I die with rapid comebacks and attempts at improving my combat abilities.
Not to mention the fact that if the new player gets an extremely skilled player on their own team in EXEC, the round can be with them doing so little - which really, results in them learning less. [/quote]
We have different assumptions of what a “new player” is and what he should “do”.
Im also not sure how much execution you actually played.
Most of the lv1 do have experience with other shooters. There is a base for skill transfer. They just need to know the specifics of the dirty bomb. Mainly the different mercs and their abilities, the guns, the maps and the objective.
However, the objective is a huge topic for someone not familiar with dynamic objectives etc. which the vast majority of players. Everyone knows CS and also the concept of shooting at people to kill them, but working towards an objective on a dynamic map with switching targets and spawns? This is something that baffles many players at first and even the most experienced, gifted autist will have trouble learning a map when the spawn just switched for an unknown reason.
The trial and error you mention is borked in the sense of how their play affects the whole game. 2 new players on the team and you will likely see yourself spawncamped on most maps. Their “inexperience” makes them basically a guy less and it multiplies its effect every spawnwave where the enemy pushes you further and further away from the objective.
The round reset in exec brings each team on common ground… Yes, you wait longer. No, I believe the quality is higher for most players and especially for the players on their team.[/quote]
You CAN’T deny that to learn to play any game you need to have an environment where you can make a lot of mistakes and learn FROM those mistakes.
To play a gamemode where you can only make 1 mistake per 2 minutes is pretty daunting for a new player - they’ll die every round and get frustrated by having to sit out so much and, as a result, will learn much more slowly than if they had constant respawns.
THAT is why Stopwatch and Objective are more suited to new players - they need to play on maps that are linear so that there is less of a map to learn (it took me fucking ages to learn Dome and the execution maps) - they need to have the ability to respawn more frequently so that they can spend more time playing, having fun, learning the game mechanics and all the different mercs, and improving their game.
Execution provides none of this - the maps are circular and confusing to learn at first - and if you make ONE mistake you will die and have to sit out for 2 minutes.