Can We Improve Team Balance In Dirty Bomb? - I Think We Can!


(PixelTwitch) #1

So let me start by saying that I really like this game, like, a lot!
Anything I say in the following post is said in good faith and certainly not to stir trouble.

I just really think its about time we have some serious dialog with Nexon and Splash Damage regarding team balance. For those of you that are not into mega posts I have made a video on the subject that will go over the majority of what I will be bringing up in this post.

THE VIDEO…

https://www.youtube.com/watch?v=VacO1OR8Dgw

Now for you guys that like to read, lets get too it. So generally in multiplayer games you can balance your games matches one of two ways. You can either go for team balance, allowing players of all skill levels to play together or you instead balance by placing players of around the same skill level into matches together. Both ways work great but have very different requirements that need to be met in order for them to reach their full potential. This is where Dirty Bomb finds itself in a really awkward position. The game is designed in such a way that it would suit skill based balance but only really provides team based balance solutions for getting into matches. This is either due a very poor understanding of how Dirty Bomb actually plays out in a public setting or to much of a reliance on that old school mentality.

The reason why I believe that this is so important is because I know that I do not enjoy beating up on new and lower skilled players in random public matches. Having played lots of games in the past that was I not so good at, I also know that I did not have fun getting stomped into the ground by players much better then myself. What is even worse is that when you attempt to balance the teams in a match with players of all skill levels you end up making lower skilled players feel completely useless and like they have no effect on the outcome of a match and at the very same time you make it so the best players on the server feel that the odds are stacked against them and they need to go full try hard mode in order to carry their team that is often weaker on average then the enemy teams players.

There are going to be people reading this just dying to comment “But players need to play against people better then them in order to get better themselves” and while I do understand that point of view and really cannot deny that I myself reached the skill level I did by going though my trial by fire, so I know its true. However back when this was the default way to play online games, the games in question were much smaller then they are today. One could actually argue that one of the reasons gaming is as big as it is today was by making games less intimidating to your average gamer. The players that want to be smashed into the ground in order to learn and improve are the minority here and I can confidently say, they always have been. The only reason why looking to the past could trick you into thinking otherwise is because back then there was no alternative. Times have moved on since then and we now live in time where most of the big games on the PC have implemented systems to enable easy access to skill balanced matches or are designed from the ground up with the player skill imbalance in mind. After all, games are supposed to be about fun and really act as nothing but a playground with a rule set where the players themselves act as the content for each other. If you can get to the point where the players in your game enjoy playing with each other, half the battle of making a successful game has been done.

Also, to be clear, we can still have imbalanced matches for those out their that want it, that is what the server browser is perfect for. Getting players together of all skill levels, allowing them to form communities and basically customize their Dirty Bomb experience with custom content, active admins and even tweaked rule sets. What server browsers do very poorly is allow for skill balanced matches, providing a well structured experience and creating a smooth flow through matches. Drop in and drop out is a very inefficient way of teaching your newer players what your game is and how they should be playing it, especially when your system also encourages players to leave the server after matches in order to deal with cases and only balances the match once per match. To be completely honest, having a server browser without the community run servers or at least servers that vary things up, makes absolutely no sense whatsoever. If all servers are running the same rule sets, maps and without admins, why bother having a server browser at all? There are much better systems out their that are proven to increase efficiency at getting players into matches, increasing the average session playtime, give players the opportunity to play a full round from start to finish and provide balanced teams.

I am not saying remove server browser but what I am saying is don’t have it as the default gateway for players to get into a match. If you insist on this being the way that players connect to a match then make sure you at least give people the information required to improve their experience. Tell players if the average skill level on a server is different to their own. Maybe even restrict higher tier players from playing on low tier servers and vice versa in order to protect from players skewing the balance massively. Want to do something better? Then give us a solo/duel queue match making option that would be alongside the traditional team based match making. provide players with incentives to play match making by giving extra credits, XP and cases. You could even make match making the first page that pops up once pressing the play button on the main menu. What I would love to see is the Call of Duty style lobby system for basic public play. I know people hate it when they see the words “lobby system” but seriously things have improved over the years and while it may not appeal to the hardcore out there, they do a great job at helping people avoid match imbalance, giving players full matches from start to finish and keeping the flow between matches. Also they are a great way to enable party play! I know right, Dirty Bomb with friends… How many times have we asked for this already?

Anyway, that is really all I have to say right now but I would love to hear what you guys have to say on the topic! Are you happy with the team balance in Dirty Bomb as it is today? Would you match make if you knew it would be solo/duel queue only and fairly balanced?

Please let myself and the rest of the community know.
Thanks
-PixelTwitch


(Enzo) #2

Another matchmaking thread. Well can’t say you didn’t try. I for one am enjoying the current matchmaking and hope it remains the same.

The new matchmaking was very well thought out and also I notice more balanced games (that is it’s always balanced on my side). So yeah please don’t change it finally I’m having fun again.


(OmaGretel) #3

That system would solve alot of problems. Though, I’m not sure if the community is big enough. If you had to join the matchmaking queue after every battle for a minute or so, everyone would just use the server browser instead.

Btw: out there* :stuck_out_tongue:


(PixelTwitch) #4

[quote=“OmaGretel;91327”]That system would solve alot of problems. Though, I’m not sure if the community is big enough. If you had to join the matchmaking queue after every battle for a minute or so, everyone would just use the server browser instead.

Btw: out there* :P[/quote]

Well its a catch 22, I believe that one of the reasons that player numbers are low and player retention is so low is because of stuff like the match balance. So I would argue that solving these problems would increase the player base. Also I am not talking about joining a MM queue after each map, in fact the system I want would just keep all players in the system and move on from game to game constantly. Also games like CoD still have these kinda systems in their games while having a player base that is MUCH lower then Dirty Bombs but it is still working over there.

[quote=“Enzo;91326”]Another matchmaking thread. Well can’t say you didn’t try. I for one am enjoying the current matchmaking and hope it remains the same.

The new matchmaking was very well thought out and also I notice more balanced games (that is it’s always balanced on my side). So yeah please don’t change it finally I’m having fun again.[/quote]

My personal match making experience is I think I have lost 5-6 matches out of hundreds and all but one of them was vs hackers. This is normally due to full 5 man stacks and the like. I am sure that the match making is likely working ok at certain tiers but at elite level its just 5 man stacks vs silvers and golds :frowning:

I would not even attempt to play match making solo at my level and I know an awful lot of people in the same boat.


(gg2ez) #5

@PixelTwitch Agreed, matchmaking needs heavy work. Even though I am under the opinion that going up against skilled players is good to learn from, being stomped on consistently just isn’t fun.


(K1X455) #6

Agree 100%. I got an algorithmic solution incorporating the party system. I still need to fine tune it, but I think it should be easy enough to iplement.


(LifeupOmega) #7

Not even 30 seconds into the video and I already see Faraleth die.

I’m not quite awake yet but the server browser bit stood out to me, I’ve been saying for months that this game should get community driven servers - it does wonders for a game’s playerbase, the communities that form get better together, and it’s far more enjoyable than murdering 5 nameless joes in a random pub.


(Black) #8

Matchmaking has always been a problem in dirty bomb, however I don’t think restricting the server browser really is going to help.

The server browser was intended for players who want to manually choose which server location they connect to. Nothing really else? Everything can be specified in “quick game”. How many players, what game mode, what map, and how many players.

I like how quake live implements team balancing in the server browser.
If your skill is too high or too low for a particular server you can’t join.

It’s really that simple.


(Black) #9

[quote=“BlackFro;91411”]Matchmaking has always been a problem in dirty bomb, however I don’t think restricting the use of server browser really is going to help.

The server browser was intended for players who want to manually choose which server location they connect to. Nothing really else. Everything can be specified in “quick game”. How many players, what game mode, what map.

I like how quake live implements team balancing in the server browser.
If your skill is too high or too low for a particular server you can’t join.

It’s really that simple.
[/quote]


(watsyurdeal) #10

Well, if I stop procrastinating maybe my tutorial series will help. I’m hoping it will explain all the basic things people need to know about how to play the game.