It’s pretty annoying when you put the shield down to protect you while you defuse the bomb and then try to defuse the bomb, only to pick up your shield instead and get killed. Same story with the turret. I know that it shows you what the F will do but in the heat of battle you don’t quite have the time to make sure the “Interact” button will do what you want it to.
Can we have some interactable prioritization ?
STARRYSOCK
(Press E)
#3
Yeah, I think the best option would actually be to use a different button for world objects and deployables.
But even then, it seems weird that you can pick up a deployable without even looking at it. Since picking up deployables usually doesn’t happen often, I don’t see why they need to have such a massive hitbox for it.
STARRYSOCK
(Press E)
#5
@Nail said:
been asked for constantly for 5 years
Imo they made it even worse last time they “fixed” it though.