What do I mean by this? Well there are a number of things wrong with how the weapons are currently.
- Recoil Patterns
Only certain guns have an actual pattern to where the recoil will tug on your crosshair. The Timik and M4 both have a / pattern, the bullets spitting out in a certain direction is spread, and is not the issue I am pointing out. The issue I have is the Machine Guns, SMGs, Pistols, Machine Pistols, and some rifles do not have a consistent pattern. I wish this would be changed, because in my mind it makes zero sense for some guns to have this feature and some not. And seeing as how removing them in favor of more randomness added to the game is a terrible decision, I propose we fix this problem asap.
- Tap firing should be tweaked
One thing that really urks me, is that certain guns simply do not have good tapfire. By this I mean the way spread contracts or reduces after the player has stopped firing, is not fast enough or fair enough for certain weapons. The K 121 for example, I would much rather this gun have high bloom per shot if it meant I could squeeze out one or two rounds at a time, from the hip, with reasonable results.
Using Amerika’s video to show what I am trying to get across, my issue isn’t how fast the gun blooms, but how fast it recovers from said bloom. If you want to discourage spraying from the hip with certain weapons, that’s fine, but at least make tap firing or accurate shot placement rewarding instead of a hassle.
Off the top of my head, those are the two main things, but there are many more imo that we should really talk about here. This game is fun but still certain things seem random at times, it be nice if we can make this game as raw as possible when it comes to the skill required to play it.