Can we get rid of Quick Eye? Am I the only one who finds it as useless as Cool was?


(KayDubz) #1

Seriously, this is a bad perk. While the raise/lower time decrease for iron sighting may be helpful, the increased movement speed causes me to never use these cards. I always trade them in.

Many people actually decrease their sight sensitivity for iron sighting…so why would we use a perk that increases it and changes our aiming?


(Melinder) #2

So that you’re a harder target to hit.


(bushyg) #3

Lol? It doesn’t change your sensitivity, just your movement speed. Pretty sure it’s regarded as a good perk.


#4

It definitely would be an awful perk if it messed with your sensitivity.

It’s a decent augment in my eyes I and don’t think a removal is needed.
I can’t say the same for Enigma, though. In its current state it’s simply put crap.


(KayDubz) #5

Hmmm I guess I misunderstood the perk and it had a an effect on what I thought I was feeling in my sensitivity controls.


(watsyurdeal) #6

I use it for Aimee when using the Grandeur, pretty useful


(Eox) #7

@Kirays said:
It definitely would be an awful perk if it messed with your sensitivity.

It’s a decent augment in my eyes I and don’t think a removal is needed.
I can’t say the same for Enigma, though. In its current state it’s simply put crap.

I always said that Enigma should be fused in Untrackable. The combinaison of those two would be a decent perk.


(ImSploosh) #8

I actually like cool. It’s pretty useful if you’re an MG whore like myself. On certain maps, the MG is the perfect position. Chapel is the first one to come to mind. The defenders’ second MG along the straight away is great if you’re using Kira or Arty. You can laser everyone who tries to cross and then hop on the MG to finish the rest. It was also pretty good on Redeye and smoke +MG is great.


(Press E) #9

@ImSploosh said:
I actually like cool. It’s pretty useful if you’re an MG @$!# like myself. On certain maps, the MG is the perfect position. Chapel is the first one to come to mind. The defenders’ second MG along the straight away is great if you’re using Kira or Arty. You can laser everyone who tries to cross and then hop on the MG to finish the rest. It was also pretty good on Redeye and smoke +MG is great.

Sadly it’s mostly only useful against low level players. Anyone else, and you’ll usually get shot off of it before Cool can take affect, smoke or not.

Also why the hell does nader have quick eye in gen 2.


(Dysfnal) #10

NO! Quickeye is one of my favorite augments, namely because I play a lot of Aimee and F82 is godly thanks to that perk. It’s also great paired with the stark or blish, but I could understand only having it available on weapons with suitable sights. I also really like cool and I wish they would bring it back for Turtle and Phoenix specifically, because it suits them so well


(frostyvampire) #11

Quick Eye doesn’t change your scoped sensitivity.

And as a sniper main, this is the best perk I can have


(SaulWolfden) #12

It’s a solid perk for weapons that require iron sighting. Cool was 99 times out 100 useless, especially if you already know how to properly shoot on a MG turret.