Can we get a double time fix with the 2nd edition cards coming ?


(Saiph) #1

This augment is a pain for players who use sprint to reload cancel.

Until now it wasn’t that much of a problem because the only character it fucked up was Aura. But I’m afraid SD will put this augment on a lot of new cards.

Please consider either:

  1. Giving a setting to disable this augment. (Or put it as the 3rd perk, so people can play iron cards to avoid it)
  2. Reverting the augment as it was before.

(nokiII) #2

I completely agree, but if they fix it, I would prefer option 1 as some people like the new double time and choice is always better than no choice.


(AnonOmis1000) #3

It’s not broken.


(Naonna) #4

Just weapon switch if canceling is that much of a problem to you. the less than 1 second interval isn’t that major, since you’ll still be sprinting. - Speaking on everyone here who LOVES that perk, stop trying to claim it’s broken.


(AnimeDude) #5

You’ve made this same EXACT thread, three times now. Get over it.


(Twoiko) #6

Why is reload canceling still a thing?
SD just needs to make the reload animations the same length as the actual reload time already.


(Saiph) #7

I didn’t claim it was broken. I just said it’s a pain for people who reload cancel. Notice the very neutral formulation.

I’ve made it only once, and it was at least one month ago, with no answer from SD.


(doxjq) #8

Just change weapon. Why everyone complains about this perk and not being able to cancel i’ll never understand. Just tap secondary then tap primary, you can do it so fast it doesn’t even matter.


(nokiII) #9

Weapon switching takes longer because of the animation and then there’s the matter of muscle memory. Alot of people trained themself to do the sprint cancel and relearning muscle memory after thousands of hours of play because an augment was changed and isn’t even present on all the cards you use is a bitch. That wouldn’t be the case if reload cancelling would’ve been always only be possible by weapon switching, but it wasn’t and now we’re here, where half of the people like the new augment and the other half hates it to a point to disregard every loadout with the augment on it. A simple “ignore DT on loadout” function would be rather nice, as you also had the “cancel reload on sprint” option with the old iteration of the augment.

Old Augment:
Start sprint -> reload -> reload while sprinting
Reload -> start sprinting -> reload cancel

but if you used the sprinting doesn’t cancel option you got:
Start sprint -> reload -> reload while sprinting
Reload -> start sprinting -> reload continues like it does with the new augment
Downside: you couldn’t cancel your reload with sprinting

New Augment:
Start sprint -> reload -> reload while sprinting
Reload -> start sprinting -> reload continues
Downside: you can’t cancel your reload with sprinting and not option to turn it off


(MarsRover) #10

I reload cancel and I have no problems with Double Time, because I cancel by switching to melee. Previous version was unintuitive and illogical. It was a dead augment to me. But since it was like this for a long time then maybe there should be a setting that reverts the behavior.


(nokiII) #11

I reload cancel and I have no problems with Double Time, because I cancel by switching to melee. Previous version was unintuitive and illogical. It was a dead augment to me. But since it was like this for a long time then maybe there should be a setting that reverts the behavior. [/quote]

That’s all we want, a choice. Right now Double Time is the only augment with a downside for a portion of the playerbase purely based on how they learned to reload cancel.


(AnonOmis1000) #12

There shouldn’t need to be a choice because getting a faster reload by quick switching shouldn’t be in the game.


(nokiII) #13

But it is in the game and it is actively used to balance weapons, see the patchnotes and Exedores comment stating, that they consciously implemented it in the game.
Unless SD patches reload cancelling out, it is here to stay and DT has a downside for some of the players. You either accept these facts or fuck off, idc.

Edit: Here’s a source for the statement I mentioned: https://www.reddit.com/r/Dirtybomb/comments/3zltvb/a_guide_to_reload_mechanics/cynbeju


(MarsRover) #14

Every change breaks someone’s workflow :slight_smile:


(nokiII) #15

[quote=“MarsRover;178142”]Every change breaks someone’s workflow :slight_smile:

[/quote]

Yes it does, because workflow is something highly personal. Before DT changed, we had the choice how to reload cancel and how it works, after the change, we don’t unless we avoid DT alltogether, which isn’t alwyas possible (I’m looking at you BL41).


(AnonOmis1000) #16

[quote=“hypnotoad;178139”]But it is in the game and it is actively used to balance weapons, see the patchnotes and Exedores comment stating, that they consciously implemented it in the game.
Unless SD patches reload cancelling out, it is here to stay and DT has a downside for some of the players. You either accept these facts or @$!# off, idc.[/quote]

I’ve seen the comment by Exedores and I think there was miscommunication. he thought what was being asked about was tactical reloads, where you change mags before the current magazine is empty, thus meaning you don’t have to recock the weapon as there’s already a round in the chamber. By the way this isn’t in the game either.

Reload cancelation makes no sense. If the devs wanted the reloads to be shorter, then they should make them shorter. if they want a skill based mechanic that allows for faster reloads, then they should add in an active reload system like Gears of War had.


(inscrutableShow) #17

They didn’t break it. They fixed it. Cancel reload with ADS.


(nokiII) #18

Your reading comprehension seems quite low…let’s break the conversation down step by step:

  1. First post in the thread is a video on reload cancelling
  2. Sagan assumes reload cancelling is a bug and also brings up the active reload mechanic from GoW
  3. Exedore replies with “Bug?” and then goes onto the active reload mechanic from GoW and it’s potential implementation or lack there of in DB
  4. Sagan quotes Exedores “Bug?” reply and specifies his question, if reload cancelling is a bug while pointing out exactly what he means by referring to the video linked in the first post and describing it in text aswell, “Basically how you can reload faster by skipping part of the reload animation.”.
  5. Exedore replies to Sagan, that indeed, reload cancelling as implemented in DB is not a bug, but a feature that is found in alot of other older FPS games aswell. He then describes the feature as “a little skill element that can come in super handy at the right time”.

Now tell me how the fuck you could get that wrong.


(AnonOmis1000) #19

Because reload cancelations have never been a intented feature.


(nokiII) #20

Are you plain stupid or just retarded?