Can someone review this video and tell me how to git gud?


(Ballto) #1

Here is a video of me playing stoker. On average, my accuracy with most automatic weapons save a few machine pistols and the MGs is close to the same, i want to make it better and up my kuh durr from 2 to 2.5 and my average SPM to over 1000. I might make another video of me with shotguns, as i primarily play either a stoker or shotgun proxy later in the thread. I added some captions when i died showing where/how i think i went wrong, any further advice or criticisms is welcome, even if you want to call me a shitter noob or a shitter cheese abuser.

This session is fairly average, this is about a normal session as with most classes i get around a 1.8-2.25 kuh durr and about 600-850 SPM depending if im attacking/defending, team composition, enemy composition, etc

https://www.youtube.com/watch?v=Ail8NMObCsQ&feature=youtu.be


(Ballto) #2

apparently the video bugged out with the captions, which i didnt notice, just ignore them i guess


(TheVulpesFox) #3

I think some of it was just bad luck. Pay attention to animations like near the beginning with the proxy. She had her arms stretched out meaning a mine had been placed and you could estimate where it was. I think you should have stayed back and strafed around the generator.
I’m not that great really but it comes with practise, you will remember what is good and what’s not. If you have other people to play with that helps.


(Dustaz) #4

If You want better k/d, don’t take unnecescary fights (like one at the generator where You died 3 times and didn’t acomplish anything)

Don’t use molotovs against single enemies that can be killed with gun (6:20 for example), because You may need them 35 seconds later (6:55) to get 3 easy frags :smiley:

Don’t blob with Your teammates, especially when there is stoker and fragger on enemy team.

Watch for flanks.

Actually there are two exceptions, where You can use molotov vs single merc:

  1. It’s Vassili
  2. You want someone dead as much as Abrams wanted to kill Star Wars

(Amerika) #5

I watched your video and took notes as I went. A lot of this is stream of consciousness and isn’t in order of importance. Also, I mean this critique with the utmost respect as it takes a bit of guts to ask people to review if something you’ve done is good enough or not. So please take this as respectful constructive criticism.

  1. I love the Phoenix who did the tap heal which everyone makes fun of at around 1:00
  2. The first thing I notice is your crosshair placement while moving. Especially when you go into areas where there might actually be players to shoot. When you run always have your crosshair in a good spot to immediately shoot somebody if they come around a corner or into an area that is typical. You were sort of staring off into nowhere a lot of times which caused you to be spooked and panic fire as opposed to being ready. You also move with the crosshair pointed at the ground in front of you a lot which is also bad. Crosshair placement before a fight often determines who will win a fight.
  3. Also, when running around a corner where you know there might be people and you think you might want to throw a molotov or prime a nade on Fragger have it ready before you expose yourself. Don’t run in, switch then throw. You got lucky around the 50 second mark that people weren’t looking at you.
  4. At around 1:09 you didn’t even react to the Proxy. Then when you saw/heard the animation for them throwing out the mine you just went on autopilot shooting them as they shot the mine which killed you.
  5. Your sensitivity looks WAYYYYYY too high. Your are adjusting and messing up then adjusting for your mess up then adjusting for that mess up. This is a sign that you’re panicing a bit and lowering your sensitivity can help fix that issue as you can more smoothly stick to people when firing even if you panic. Also, lower sensitivity allows you to control recoil a lot easier in fights IMO.
  6. You aren’t using the movement system to your advantage. You can be long jumping into wall long jumps to gain extra distance to help get you somewhere a bit faster. This also trains your muscle memory to use that particular skill in bad situations like what happened around the 1:50 mark where you could have wall jumped over most of the damage from a molotov but instead just walked through it and died.
  7. You’re aiming center mass almost every time. You should be aiming, at minimum, for the shoulder area if you aren’t going for heads so at least your recoil rides up into headshots (and prepares you for duck shooters).
  8. At 3:17 where you say you overextended and didn’t regen…I disagree. You have 76HP which is fine at least to take a look. The issue you actually had was that you decided you wanted to reload at exactly the time that you were most likely to have to face somebody shooting at you. And, again, you came around the corner with your crosshair staring at the ground as opposed to being in a position to shoot heads. You also decided to put down an ammo station for unknown reasons at that time.
  9. Your movement, so far (6:18 into the video), is very unsure. You need to make decisions faster in what you want to do. Snapping your aim around to likely areas while always knowing where quick cover is makes you a lot harder to kill and less likely to get domed without knowing it. I think, again, that your problem here is mostly sensitivity related and also crosshair discipline/readiness related.
  10. At the end I felt like a lot of your kills came down to you just getting lucky in a number of situations as opposed to being prepared and winning out while also still getting lucky (luck is sometimes a huge factor). Like, people not paying attention to you as you tried to shoot them.

If you want to see a good demonstration of playing with lower sensitivity and how you do it watch this video. I’ve been playing like that since 2003 I believe (whenever the MS Intellimouse 3.0 came out) and it can help a lot of people. Some are fine with higher sensitivity but simply messing around with sensitivity to find out exactly what you like can make you better IMO.

I also have tons of full map videos up on YT that I put up partly for fun, partly for cataloging my time with DB and partly for education/review purposes similar to those old websites that hosted match demos back in the days before streaming/youtube.


(Litego) #6

Ok, so, read this: http://forums.dirtybomb.nexon.net/discussion/22294/ultimate-fps-guide

While watching the video I made a few comments in notepad, and I’ll post them below, but first I want to just say some general stuff that was missing all around.

  • Stop looking at the floor, aim head height, always. Even when running from first spawn and there is zero chance of encountering an enemy, you want to develop a good habit so it just because second nature.
  • Aim and shoot for the head, not the chest.
  • Always aim at where you expect an enemy might round a corner while moving around the map and be ready.
  • Start crouch spamming and AD spamming more. You’re walking for too long to each side, it makes you predictable and an easy target, do shorter strafes at a time and throw in some stops and crouches to throw the enemies aim off.
  • Flank more. Staying on top of your entire team is not good for anyone, explosive spam becomes extremely effective, and you have to take on straight up aim duels with every enemy because they all know you’re there, instead of having the advantage surprise.

Here’s a few comments from the video:

  • 1:05 Missed the proxy mine drop and you started shooting here extremely late. You should have won that fight 10/10 times.
  • 1:45 Don’t follow your team, when you see everyone running into the fight, take a different route and go around for a flank.
  • 2:30 don’t run in a straight and predictable line when you know you got people on your flank. Should have also ducked in cover with your medic instead of staying out in the open to try and get the Stoker.
  • 3:20 I wouldn’t say that was overextending, you should have taken that fight further towards the road so they couldn’t shoot you from the flank, then once you killed him, peak up towards the stairs, take a few shots, pull out your knife and fall back to yellow to take the fight from there, or move up the road. Or if you believe your team isn’t complete garbage, you could just leave that enemy to them and check your flank.
  • 3:43 Already 3 guys covering that angle, you should have gone for a flank.
  • 3:53 There’s a Stoker you would have caught at 3:43 if you went for the flank, and you should have caught him here. Crosshair in head height and pay attention!
  • 3:54 You should have juked that plate/pole on forward spawn for cover instead of fighting in the open. And when you turn around to run away, do a long jump with knife instead of just running, could have saved you.
  • 4:37 Personally I would have jumped down in front of yellow instead of the wall, to catch people coming from luggage or flank people in yellow. It’s just a better position than the wall as well, because it has less focus and more cover. And you would have gotten a new overview over mid before jumping in, MG balcony is also a lot safer to watch from there. Again, it’s better to be where your team isn’t, aka on the flank.
    6:02 Don’t repeak a Nader, you were lucky here, fall back and shoot him from above yellow.
    6:28 The Fragger is is cooking, so get a few shots at him, pull out knife and long jump away, walking was enough here, but a lot of times, it doesn’t cut it.

When you encounter better players in Stopwatch, it’s also wise to delay the push out of spawn and wait for their timed explosives. Even if they are close to getting the point, nay, especially when they’re close to getting it.

That’s all for now, but if you read that guide, there’s a lot more there.


(Black) #7

You were just making small tactical mistakes as you pointed out in the video with the text.
The users above pretty much explained what you mostly need to do but I recommend you to disable camera animations and bobbing because for me it can be distracting.


(Ballto) #8

Thank you @Amerika , on point 8 id like to mention that i think you may be mistaken on pointing out that caption, the captions are bugged [quote=“Ballto;143022”]apparently the video bugged out with the captions, which i didnt notice, just ignore them i guess[/quote]

i think i made a mistake in editing(i edited it at 1.5x speed then swapped it to 1x, probably displaced the captions). not trying to be rude i wouldnt have read into the thread as much either

overall thank you very much


(Amerika) #9

@Litego The reason why I almost always aim at the shoulders to start is to kill players who crouch spam. You duck into headshots. It doesn’t hurt to do it against players who don’t know how to beat it but it kills you against players who do.

It’s something you can throw in to help vary your strafing from time to time but not something you should be relying on consistently. Like jump spamming while shooting (at least pre-patch)…it might help you against the typical public player but not against a vet who is prepared for it and especially when they can predict it when seeing you.

So I agree with your assessment that his movement is too predictable but crouch spamming isn’t advice I would give. Varied strafing that is unpredictable is more effective against a broader range of players.


(Ballto) #10

Also, just as a side question, should i play more stopwatch/comp than normal objective to grind my dick on a wall against generally better players than the average pub on objective?

either way i try to stay on min level 10 servers


(Amerika) #11

Thank you @Amerika , on point 8 id like to mention that i think you may be mistaken on pointing out that caption, the captions are bugged [quote=“Ballto;143022”]apparently the video bugged out with the captions, which i didnt notice, just ignore them i guess[/quote]

i think i made a mistake in editing(i edited it at 1.5x speed then swapped it to 1x, probably displaced the captions). not trying to be rude i wouldnt have read into the thread as much either

overall thank you very much[/quote]

Ahh OK, my bad. My point still stands in that situation though. You went around a corner staring at the ground and reloaded at probably the worst time you could have picked to do it as opposed to staying back. Then dropped an ammo station that wasn’t needed while under fire and in a prime spot to eat a grenade.

Good luck! The first step in getting better is to analyze what you’re doing wrong and find answers. So you’re already ahead of most.


(Litego) #12

I see what you mean, but on the other hand if you don’t crouch, it’s just straight up easier to line up headshots and you’ll get rekt even harder. I don’t mean he should be constantly just spamming crouch, but he definitely needs to crouch more than he does currently.


(LifeupOmega) #13

Can I please just say turn off view bobbing? I’m getting headaches not even 30 seconds in.


(Amerika) #14

I see what you mean, but on the other hand if you don’t crouch, it’s just straight up easier to line up headshots and you’ll get rekt even harder. I don’t mean he should be constantly just spamming crouch, but he definitely needs to crouch more than he does currently.[/quote]

Well, you specifically recommended crouch spamming and strafe (AD) spamming which is very predictable. Where I recommend rarely crouching and instead doing variable strafing patterns like stutter stepping or moving longer one way than you do another while throwing in an odd crouch and previously even a jump. I see it as a bad habit that is carried over from other games that gets you murdered in DB against players who know how to easily beat it. But people keep doing it because it’s successful against worse players (much like jumping and shooting was).

I mean, if you feel it works for you then go for it. And if you’re only randomly doing it every once in a while along with stutter strafing then that’s fine IMO and we’re on the same page. I just wouldn’t advise people to spam crouch or AD as the habit gets you murdered against good players.


(Litego) #15

I see what you mean, but on the other hand if you don’t crouch, it’s just straight up easier to line up headshots and you’ll get rekt even harder. I don’t mean he should be constantly just spamming crouch, but he definitely needs to crouch more than he does currently.[/quote]

Well, you specifically recommended crouch spamming and strafe (AD) spamming which is very predictable. Where I recommend rarely crouching and instead doing variable strafing patterns like stutter stepping or moving longer one way than you do another while throwing in an odd crouch and previously even a jump. I see it as a bad habit that is carried over from other games that gets you murdered in DB against players who know how to easily beat it. But people keep doing it because it’s successful against worse players (much like jumping and shooting was).

I mean, if you feel it works for you then go for it. And if you’re only randomly doing it every once in a while along with stutter strafing then that’s fine IMO and we’re on the same page. I just wouldn’t advise people to spam crouch or AD as the habit gets you murdered against good players.[/quote]

Bad choice of words from me, we’re on the same page.


(Black) #16

I see what you mean, but on the other hand if you don’t crouch, it’s just straight up easier to line up headshots and you’ll get rekt even harder. I don’t mean he should be constantly just spamming crouch, but he definitely needs to crouch more than he does currently.[/quote]

Crouching is only effective against and medium to long range firefights.

Crouching during a CQC firefight is generally not a good idea because it hinders your mobility and alot of experienced players know how to track that. Crouching like this would probably only work on inexperienced players when it comes to aiming.


(nokiII) #17

@Litego Your guide contains false information in the Polling Rate paragraph.

PS/2 connectors back in the day reported at 125 Hz.

PS/2 connectors don’t have a polling rate, as they are interrupt handled and therefore don’t have a polling rate as such. Also the USB HIDs have standard poll rate of 125Hz. The rest of the paragraph is correct though.

Thanks for dealing with my autism.