Can someone explain to me what SD is trying to do?


(N7_Valhalla) #1

I really can’t understand what SD want to do with the last 2 or 3 updates. I love this game and i have 800h of play but i see that in the last period the things in this game are taking a way that i really don’t like.

They nerfed sparks, they nerfed sparks again and harder than before, they nerfed kira, they nerfed stoker (that was one of the most balanced merc in the game imo), they nerfed nader, they nerfed burst rifle, MPs, many other things and at the end they buff vassili.

At first, i did not agree with the first sparks nerf but the majority of the community thought that it was necessary, so maybe i was wrong. But now it looks like that they are trying to makes every merc weaker than before.
The only thing i can think to explain this is that SD is trying to make weaker mercs more aviable by nerfing all the others but doing like this i think the game will results flat.

I appreciate the work and the diligence that SD put in game development but i think they are taking the wrong way.

I don’t want to see this game die so i think they need to focus on important things and let go off the things that work properly.

P.S. sorry for bad english, i tryed to not use google translate D:


(Feley) #2

Out of all that update, only tweak that is really bothering me is the buff for Remburg… Nothing else.

Stoker definitely wasn’t balanced, Kira was I guess I could say ok before, but this nerf hasn’t changed my view that drastically. (I would rather nerf speed of Proxy than Kira)
Nader needed a nerf, but I would rather nerf Fletcher before Nader, because Nader is assault, and she needs those nades to kill, Fletcher on the other hand needs repairing torch more than his stickies…
Vassili has gone to more nerfs than buffs, but I think it’s ok now. Jumping spread, and MP nerf against reducing sway, and 10 hp added… I am totally ok with it.
Burst rifles were OP imo, and nerf was appreciated.

Sparks is whole other story, cause even if she gets nerf, she is still a reviver AND a sniper with med packs by her side. No matter how nerfed she is, she will be one useful medic in the end.

I believe Sparks will get huge compensational buff next update though…

This is all my opinion, don’t take it seriously if you disagree (which I am pretty sure, lot of you do)


(N7_Valhalla) #3

I’m not saying that all nerfs was not necessary. Nader needed a nerf for example. I only don’t understand where they want to end up. It seems that these changes have been made by people who don’t actually play the game, but only look stats.
It’ok if a weapon is stronger than the other but is harder to use, but obviously if you look at the stats, with that weapon people who are good do more kills. A game is not only made by stats.


(Jostabeere) #4

They nerfed OP mercs which were used mostly in comp games because they were OP and changed augments and weapons so augments and weapons everyone uses become weaker and people use other cards more often.


(LifeupOmega) #5

They’re catering towards competitive play hopefully. Sparks needed nerfs, she was a blatantly broken merc in higher play and is still very much so viable.


(N7_Valhalla) #6

So if a merc is stronger than the others but is harder to use and only people who are really good can play with him that merc is OP?


(LifeupOmega) #7

Did you ever watch an actual competitive match with old Sparks or Redeye? There’s a reason people wanted them nerfed, because they broke the game. Doesn’t mean jack that they’re “harder to play” (which is a lie to be fair) when their existence in a match completely changes how the match plays.


(N8o) #8

Did you ever watch an actual competitive match with old Sparks or Redeye? There’s a reason people wanted them nerfed, because they broke the game. Doesn’t mean jack that they’re “harder to play” (which is a lie to be fair) when their existence in a match completely changes how the match plays.[/quote]

Sparks is easily harder to play than most mercs in this game. It’s quite difficult to be above average with her…


(Nesodos) #9

not if you constantly revive your teammates like she is supposed to be played
watch the merc rolecall, shes not ment to be an assault or sniper


(Jostabeere) #10

Did you ever watch an actual competitive match with old Sparks or Redeye? There’s a reason people wanted them nerfed, because they broke the game. Doesn’t mean jack that they’re “harder to play” (which is a lie to be fair) when their existence in a match completely changes how the match plays.[/quote]

Sparks is easily harder to play than most mercs in this game. It’s quite difficult to be above average with her…[/quote]

Killing people, yes. Stay out of the combat and spam-revive teammates? Not really.
I can’t do jack-shit with Sparks in terms of combat, but I can topscore by only reviving


(Jesus) #11

[quote=“Jostabeere;148550”]
Killing people, yes. Stay out of the combat and spam-revive teammates? Not really.
I can’t do jack-shit with Sparks in terms of combat, but I can topscore by only reviving[/quote]

The score is nothing more than an indicator of the usefulness of a player in the team during the match, the nab playing vassili staying in the bottom of the map popping some head will always be last, and the engineer who do their job will most likely be topping the leaderboard cause of gamemode xp. And its quite normal that a medic who revived 40+ person in the match has been more useful than the fragger who killed thirty ennemies in that same match.


(coruscate) #12

[quote=“Nesodos;148564”]not if you constantly revive your teammates like she is supposed to be played
watch the merc rolecall, shes not ment to be an assault or sniper [/quote]

She is actually one of the bigger reasons for the nerf to reviving in general. She broke chain revives completely… she can revive the whole team way faster than u can gib them.


(Jostabeere) #13

[quote=“Jesus;148578”][quote=“Jostabeere;148550”]
Killing people, yes. Stay out of the combat and spam-revive teammates? Not really.
I can’t do jack-shit with Sparks in terms of combat, but I can topscore by only reviving[/quote]

The score is nothing more than an indicator of the usefulness of a player in the team during the match, the nab playing vassili staying in the bottom of the map popping some head will always be last, and the engineer who do their job will most likely be topping the leaderboard cause of gamemode xp. And its quite normal that a medic who revived 40+ person in the match has been more useful than the fragger who killed thirty ennemies in that same match.[/quote]

So Sparks is useful and not totally overnerfed to death? Nice to see the hypocrisy.


(RyePanda) #14

I don’t get the Kira nerf, it seemed like she was the least used fire support, and now they nerf her? ._. Then, Nerfing nader? Who was finally starting to compete with fragger for best assault merc? Nerfin Sparks revive capability, which I’ve never seen someone complain about. I dunno. This patch seemed pretty poor to me.


(Jesus) #15

[quote=“Jostabeere;148600”][quote=“Jesus;148578”][quote=“Jostabeere;148550”]
Killing people, yes. Stay out of the combat and spam-revive teammates? Not really.
I can’t do jack-shit with Sparks in terms of combat, but I can topscore by only reviving[/quote]

The score is nothing more than an indicator of the usefulness of a player in the team during the match, the nab playing vassili staying in the bottom of the map popping some head will always be last, and the engineer who do their job will most likely be topping the leaderboard cause of gamemode xp. And its quite normal that a medic who revived 40+ person in the match has been more useful than the fragger who killed thirty ennemies in that same match.[/quote]

So Sparks is was useful and not totally overnerfed to death? Nice to see the hypocrisy.[/quote]

I was just illustrating how the score is bad indicator to determine wether or not a merc is really Overpowered or not. And i wasnt speaking about post nerf modification in anyway. What the point of reviving your teammate if they dont even have HP you get the point they get killed right away a second time doesnt seems fair to me.


(kAndyREW) #16

[quote=“Feley;148537”]Out of all that update, only tweak that is really bothering me is the buff for Remburg… Nothing else.

Stoker definitely wasn’t balanced, Kira was I guess I could say ok before, but this nerf hasn’t changed my view that drastically. (I would rather nerf speed of Proxy than Kira)
Nader needed a nerf, but I would rather nerf Fletcher before Nader, because Nader is assault, and she needs those nades to kill, Fletcher on the other hand needs repairing torch more than his stickies…
Vassili has gone to more nerfs than buffs, but I think it’s ok now. Jumping spread, and MP nerf against reducing sway, and 10 hp added… I am totally ok with it.
Burst rifles were OP imo, and nerf was appreciated.

Sparks is whole other story, cause even if she gets nerf, she is still a reviver AND a sniper with med packs by her side. No matter how nerfed she is, she will be one useful medic in the end.

I believe Sparks will get huge compensational buff next update though…

This is all my opinion, don’t take it seriously if you disagree (which I am pretty sure, lot of you do)[/quote]

agreed on almost all fronts, cept the point on nader vs fletcher. Having the 5 nade spams on Nader was pretty nuts and it didn’t take too much to land them. I think now it just rewards precision shots, which is fine by me.

Please SD don’t nerf fletcher drastically T_T i feellike he was one of the few mercs that i actually needed time to learn, and with that, I’m rewarded with being able to stick stickies. I feel like the “barrier to entry” (on skill) is high enough on fletcher that nerfs aren’t to terribly warranted. Just my opinion though.


(N8o) #17

[quote=“kAndyREW;148604”][quote=“Feley;148537”]Out of all that update, only tweak that is really bothering me is the buff for Remburg… Nothing else.

Stoker definitely wasn’t balanced, Kira was I guess I could say ok before, but this nerf hasn’t changed my view that drastically. (I would rather nerf speed of Proxy than Kira)
Nader needed a nerf, but I would rather nerf Fletcher before Nader, because Nader is assault, and she needs those nades to kill, Fletcher on the other hand needs repairing torch more than his stickies…
Vassili has gone to more nerfs than buffs, but I think it’s ok now. Jumping spread, and MP nerf against reducing sway, and 10 hp added… I am totally ok with it.
Burst rifles were OP imo, and nerf was appreciated.

Sparks is whole other story, cause even if she gets nerf, she is still a reviver AND a sniper with med packs by her side. No matter how nerfed she is, she will be one useful medic in the end.

I believe Sparks will get huge compensational buff next update though…

This is all my opinion, don’t take it seriously if you disagree (which I am pretty sure, lot of you do)[/quote]

agreed on almost all fronts, cept the point on nader vs fletcher. Having the 5 nade spams on Nader was pretty nuts and it didn’t take too much to land them. I think now it just rewards precision shots, which is fine by me.

Please SD don’t nerf fletcher drastically T_T i feellike he was one of the few mercs that i actually needed time to learn, and with that, I’m rewarded with being able to stick stickies. I feel like the “barrier to entry” (on skill) is high enough on fletcher that nerfs aren’t to terribly warranted. Just my opinion though. [/quote]

In the hands of a good player though, he is savage as hell.


(Jesus) #18

[quote=“kAndyREW;148604”]
Please SD don’t nerf fletcher drastically T_T i feellike he was one of the few mercs that i actually needed time to learn, and with that, I’m rewarded with being able to stick stickies. I feel like the “barrier to entry” (on skill) is high enough on fletcher that nerfs aren’t to terribly warranted. Just my opinion though. [/quote]

Thats gonna be the same as Sparks since “in the hand of good players he is OP” it was sufficent reason to nerf her into oblivion. I agreed she needed a nerf first, but not as fall off damage and certainly not all of that. There was many other way to do it well and they just trashed the merc.


(Feley) #19

[quote=“kAndyREW;148604”][quote=“Feley;148537”]Out of all that update, only tweak that is really bothering me is the buff for Remburg… Nothing else.

Stoker definitely wasn’t balanced, Kira was I guess I could say ok before, but this nerf hasn’t changed my view that drastically. (I would rather nerf speed of Proxy than Kira)
Nader needed a nerf, but I would rather nerf Fletcher before Nader, because Nader is assault, and she needs those nades to kill, Fletcher on the other hand needs repairing torch more than his stickies…
Vassili has gone to more nerfs than buffs, but I think it’s ok now. Jumping spread, and MP nerf against reducing sway, and 10 hp added… I am totally ok with it.
Burst rifles were OP imo, and nerf was appreciated.

Sparks is whole other story, cause even if she gets nerf, she is still a reviver AND a sniper with med packs by her side. No matter how nerfed she is, she will be one useful medic in the end.

I believe Sparks will get huge compensational buff next update though…

This is all my opinion, don’t take it seriously if you disagree (which I am pretty sure, lot of you do)[/quote]

agreed on almost all fronts, cept the point on nader vs fletcher. Having the 5 nade spams on Nader was pretty nuts and it didn’t take too much to land them. I think now it just rewards precision shots, which is fine by me.

Please SD don’t nerf fletcher drastically T_T i feellike he was one of the few mercs that i actually needed time to learn, and with that, I’m rewarded with being able to stick stickies. I feel like the “barrier to entry” (on skill) is high enough on fletcher that nerfs aren’t to terribly warranted. Just my opinion though. [/quote]

That is true, but Fletchers stickies can be detonated while enemy is still around, and everybody runs away from Naders nades.
But still, yeah I spent quite some time learning Fletcher, and eventually I stopped playing him, just because I found out he get easy kills, which shouldn’t be his job.

Worth mentioning that I was Nader player before, and than I switched to Fletcher to find he is easier to use, at least to me… I did spent time learning where will nades fall if I throw them in that direction, but I find Fletcher easier to play than Nader. (not accounting his obj specialist abillity)

Also I didn’t meant Fletcher needs drastical nerf :tongue:


(N7_Valhalla) #20

@LifeupOmega
Sorry i am not able to quote you :S

That wasn’t only about sparks, it was a general discussion. I did not think that she deserve this heavy nerf but as i said before, maybe i was wrong.
The point is: why don’t reward people who are just stronger than others? Look at stoker’s nerf, if i can direct hit an enemy who is moving with my molotov i think i deserve to kill him.

About sparks is another point, now i feel she is quite underpower because at short range they nerfed her primary, at long range they nerfed revivr and quick charge.
You can tell me that she is a medic so she have to heal and revive teamates and i agree, but her medpacks are weaker than sawbonez’s medpacks, her revivr at distance make her teamates probably die another time because of the less health and at short range works like a defib but you have less health than sawbonez and less firepower.
Maybe she needed a nerf but like this i think is too much.