can someone build a dream-map for ET


(*OF*NICKE) #1

Combine Beach and Tram.
Start at beach and go for doc room and thats the same as first allie spawn on tram,send docs as usually.

Please build it…


(Orange) #2

Why not trying yourself?

If someone here isn’t working on a map atm and he’ll find your idea good enough maybe he’ll do it.
But as far as I know, everyone here are working on their maps and if not they probably don’t have time or something.


(neotic) #3

not to mention, i dont really understand how combining to locales would make a map a “dream” map. there is so much more to a map than just its location and motif.


(Apple) #4

I always hated Beach and Tram, so for me this would be a nightmare map. But to each their own, so…

Why not trying yourself?

Mapping really isn’t that difficult, in my opinion that hardest part is simply coming up with the layout. You sound like you already know exactly what you want in that department, so all you need to do now is simply make it.


(Oxygen - o2) #5

u havnt started scripting yet have u :beer:


(Loffy) #6

How hard can it be, to script for the map?


docs_in_war_room
(
(
docs: if_taken_to_radio_room set "very good allies"
)

dropped
(
wait 20000
return to sender
)

secured
(
setwinner allies
end_game
play end song
)
)

tram
(
setstate goto_back_and_forth when: all_time
wait 20000
trigger tram
)

axis_1337
(
timelimit_hit
setstate axis da winner
)

// Loffy


(Apple) #7

u havnt started scripting yet have u :beer:[/quote]

Acctualy, I enjoy scripting the most.


(G0-Gerbil) #8

Combine Beach and Tram

Odd, I thought the title of this thread was ‘dream map’…

Even assuming you love these two maps, simply dumping them into a single map will not necessarily make a better map.
Take the stock RTCW maps. They are all great, and some are classics of the entire genre. Dumping them into ET has, as a rule, failed abysmally.

Always better to create something new than to copy something that will probably not work very well.


(Softwar) #9

I really hate all Rtcw maps in ET, some are good but beach really sux (my opinion).

Rtcw maps are small and have a shorter timelimit, ET maps have to be (or can be) big and have a max. timelimit of 30 min. (some maps take more then 30 min. :wink: )

If you wanna play some dream-maps play these => Venice, Northpole, Saberpeak, Raiders, Caen, Temple etc.

ET has more maps then you think, maybe one of them could be your dreammap :smiley:

Check this site => www.etmaps.de

:banana: Softwar :banana:


(G0-Gerbil) #10

Indeed, although personally I think the best advice in this thread was ‘you want a dream map, pick up radiant and make it’ (but not in such a mean way as it sounds there), since mapping is fun in itself, even if when you are mapping you can’t be playing :frowning:


(Oxygen - o2) #11

Daybrake by marko if allies play good defence can almost last an entire hour!


(G0-Gerbil) #12

And Minas Tirith looks like it’ll have an overall timelimit of an hour or possibly even more :slight_smile:
Long maps can be OK, but I don’t think a map should last that long automatically otherwise defence being better just makes for an extremely long and frustrating time for attack.


(The Wanderer) #13

agreed completely. I think there should be a way in every map to end it within 5 min, granted that this might me some very complicated and hard route( the usual covop/engi combo). For example I don’t like the fact that v2_factory HAS to last for at least 20 some minutes. I like the map but it just seems that as an ally, although you are on the attacking team(for the first 20 min) your attacks cannot bring a resolution to the map no matter how good you are or how bad the axis team is, and this is kinda “demoralizing” at least for me.
Now if there was some kind of objective ( your usual “central core” or something :wink: ) that the allies could destroy permanently and end the map, that would make a huge difference for me, even though it probably wouldn’t change how long the average match lasts. The point is that it’s not the actual time, it’s the fact that you have no choice but to sit there and take it that’s the problem.

Anyway not to highjack this thread too much…I totally understand people loving certain maps and wanting more of the same, but these map mutations are almost never a good idea.
The reason being this exact thread…somebody wanting to change certain maps… people encouraging him to do it himself…guy eventually does it himself but having never mapped before the result is almost inevitably crap…in the end is just one more piece of crap added to the already existing huge pile of conversions.
All i gotta say is this
@OFNICKE if you do decide to go for it yourself…please practice and learn with a different map first because otherwise your map will almost definitely fail. It has nothing to do with you, it’s just statistics.


(Apple) #14

ET maps have to be (or can be) big and have a max. timelimit of 30 min.

Not true, if you’re developing a map for competition it really shouldn’t be either.

There are no ground rules when it comes to making a map for ET, I think the only factor a mapper really needs to consider when in the early concept/design phase of their map is just how large of a server do you expect your map to be played on. The less the players (in regards to competition, ET leagues run a 6v6 format) the smaller and quicker a map should be.

To give you an idea of what I’m talking about, I’ll list what I feel is a max number of players (before balance starts to get totaly out of whack) for each of the stock maps, based simply on their size and time limits.

Battery - 12v12 players
Fuel Dump - 16v16 players
Gold Rush - 10v10 players (should be more due to the map size and time limit, but balance is too heavily favored for Axis)
Radar - 10v10 players
Oasis - 12v12 players
Railgun - 10v10 players

In regards to RtCW conversions; yeah, they suck. At first the competitive community thought they would be our savior, but we tried them out and found they just didn’t play the same. ET is a different game after all.