Can not compile map???


(Mateos) #21

Sure? So if someday I want to update my old XP mapping folder, I just have to edit this file? =D

Always thought I had it pointing to the right place, I even entered a right path for Prefabs in settings… :confused:


(KeMoN) #22

Hehe, well since I never encountered that problem myself I can’t speak out of my experience but a research in the SD forums brought me to Magic’s post. I haven’t tried it though but since it worked for the guys in the other thread I suppose it will work for sadsack either… :wink:


(sadsack) #23

Thanks KeMoN and Mateos for your help I can put models in the map now. I put some of my own models in thier too. I have not got to making kp3 pak yet so I am not sure how using your own models going to work. In time I will get to that. Thanks again for all the help all of you gave me.
sadsack


(Mateos) #24

Static models are misc_model and are not needed to be included in the PK3, only their skin, you can let the MD3 in it or not: they’re compiled in the BSP.

A misc_gamemodel, use for vehicles for instance, are spawned on map load, so if you use a custom Tank or Truck to escort include both model and skin in the PK3.

If I’m not wrong :slight_smile:


(sadsack) #25

I put a model of a pup tent I made for a friend many years ago in the map. It looks good but there is no textures. Where do I put the textues for the model that I make? I have the texture for the tent in two places 1. with the model 2. in the textures folder. But still no texture on the tent
I looked in all the tut I have and it does not say anything about that.
Thank you
sadsack


(Mateos) #26

Take the Q3 Model Tool:

Open your MD3 with it and check where it wants you file to be (Should be JPG or TGA) in Surfaces part, and edit it do, for instance, models/sadsack/tent.jpg or textures/sadsack/tent.tga, as you like for folder and depending on what extention you need; Save it by exporting and overwriting it :slight_smile: Keep a backup though in case.


(KeMoN) #27

Well actually there is no fixed place for model textures. Every model uses another folder or place. In order to find out where to put your textures just open the model in the texteditor and search for the line that points the model to the texture.
To change the texturepath you could edit it in there but a safer way for the model is to use the md3 viewer. (if your model is .md3) [link] Just import your model, change the texture paths of the different parts and output it again.
Otherwise just edit it in the texteditor, normally nothing bad happends.
Regards

EDIT: Or just do what Mateos recommends you. Hihi


(Mateos) #28

I used it for Nordwind 2, there were a file in both models and textures folder, so edited the MD3 to point to textures and so reduced the size of the package (-2 MB for a 1024xsomething TGA hardly compressed o/).


(sadsack) #29

Thanks I got textures on my tent. It looked for the texture in model/weapons2/tex.jpg. That is a odd place.
Thank you all. see photo
sadsack



(Mateos) #30

Nice :slight_smile:

You’re free to change the place of the texture with the model tool we both linked with KeMoN :slight_smile:

Good luck with your map project, looking forward for it :slight_smile:


(sadsack) #31

Here is the pup tent if any one want to use it. Feel free to use it any way you want. I have learned so much here about this old program. Well I should not say anything about being old, I am very old.
sadsack

http://www.mediafire.com/?c8h2bnd6tlncfps


(sadsack) #32

here a photo of the tent in the map


sadsack


(Mateos) #33

And ET comes with a rain sound for tents, that’s the best :slight_smile:

Thanks for sharing!