http://www.beta-gaming.de/et/ag0n/Image1.jpg
How can i disable that white thing from explosion? I would like to remove that “white thing” from bodies (when u hit them). Texture?shader?
need help (its for a movie )
http://www.beta-gaming.de/et/ag0n/Image1.jpg
How can i disable that white thing from explosion? I would like to remove that “white thing” from bodies (when u hit them). Texture?shader?
need help (its for a movie )
all i see in an explosion that causes the ‘white’ bit
i guess you could disable the particals or make the TGA completely transparent
I believe that setting r_wolfparticles to “0” will disable this. However, I believe it might stop smoke from drawing as well.
@kamikazee-> Its a important comand for movie configs. I cant use 0 because it disable some nice effects. Anyway i tested and didnt help.
@=SC=Beef-> Which one? i searched allready but didnt find anything. And its a “animation” , its not only one tga… i think :<
Try looking in.
sprites
gfx\misc\
I just had a look throug the pk3 and I think the file your after would be in one of those paths.
Thank you. I removed the “white smoke” from bodies, but i didnt find anything for the “explosion smoke”… i have no idea how i can remove, rly :<
Resource files such as textures, scripts, maps, etc are loaded from pk3s.
The engine loads pk3s alphabetically.
So if you want to override a texture/script/whatever from a pk3, put whatever you want to override it with in the same path in a pk3 with a filename alphabetically after the pk3 of the file you want to override.
In this case, you want to override some textures in pak0.pk3 with a completely transparent texture.
So you need to make a transparent texture, and put it in the same parth in a pk3 with a name like z_nosmoke.pk3 (alphabetically after pak0).