Can I compile Quake2 maps with q3map2?


(Moth) #1

Like the topic asks, can I compile maps for Quake 2 with q3map2 or must I stick with the slow q2map that comes with Radiant 1.4 classic?

Alternatively, is there a way to decrease the compile time of the light phase (RAD) for the quake2 map compile?


(Davros) #2

try http://www.planetquake.com/arghrad

ArghRad is an enhanced version of qrad3, the Quake2 lighting utility, made by Tim “Argh!” Wright. It’s features include:
· Load textures from paks, supports optional mod dir
· Better patch subdivision control
· Sunlight options
· Extensive light falloff control
· New spotlight aiming methods
· Negative lights/colors
· Entity brush models can cast light, provides many more surface light options
· Stop light bleeding through walls
· Light unvised maps
· Phong shade surfaces, simulating curves
· Eliminates some sky/liquid lighting problems
· More misc. options