Let’s say you have a big map that you’ve done a full compile and all the lighting and entities look good. BUT, while touring your map you discover one misaligned texture!
Is there a switch for q3map2 that would only do a texture compile? I’m tweaking some textures and thought I had them all the way I wanted, but I’m discovering some that are not quite aligned the way I want. I’m not changing any brushes or entities, just the alignment of some textures, and I don’t want to do a full bsp/vis/light compile again.
Does anybody know what that switch is, if it exists?
Thanks in advance for the help!