Can anyone say if is this airplane model good


(Kic) #1

I converted free model I downloaded on md3, but now must change texture on green war look, model has 4022 polygons - isnt so good, is it usefull for Enemy Territory? Or is better to not do it?

texture will be totally changed on green war look!!!

Sorry for my English


(kamikazee) #2

I wouldn’t say that’s a WW2 model but a Cessna from the sixties. :?


(Kic) #3

texture will be improved and changed colour on war green
I think that isnt important if texture will be looking very good and realistically


(kamikazee) #4

Well yes, but I was talking about the model itself…


(nUllSkillZ) #5

As far as I remember there’s a poly limitation (and if I remember right it’s somthing around 1,000 polys).
You could break the model in some parts.


(Shallow) #6

I think the limit is either 1000 or 1024 vertices on a single surface, and a model can contain multiple surfaces.

I wouldn’t use that model, as others have said it’s blatantly not a WW2 plane, and still won’t be even if you change the texture. Over 4000 polygons is stupidly overdetailed for an object like that anyway, it should be possible to get a plane that would be decent looking by ET standards out of well under 1000. Generally ‘free’ models will have been built with rendering in mind, and are likely to be poorly optimised* and unsuitable for game use.

Surely someone must have made some more suitable plane models or prefabs you can use?

(* By game model standards, they’d be fine for rendering)


(murka) #7

any knows how to make 3d studio max 9 models to .md3
i did make a gun but it was too detail. and when i made it .md3 the textures were gone. :?


(Kic) #8

Ok, low poly games models are better. This one has too mutch polys


(JorganVonStrngle) #9

Ok… Good model, but a man with a PF standing next to something that looks like Scarface would fly it would not look realistic…


(Meyerinchains) #10

Can’t judge game models without wires!