Can aimee have some changes?


(LEWD) #1

As she is now, she’s just a worse vassilli and most of that stems from her snitch device.

Compared to vassilli she’s missing 20 health, which is the difference between dying from one pdp shot or two in exchange for movement speed which doesnt really matter when you’re peeking corners. On top of this, vassili has the luxury of machine pistols whenever he needs to take out close range targets.

Aimees snitch is worse than vassilis heartbeat sensor in almost every single way imaginable.
-it requires line of sight to spot anyone, which isnt ideal since where you want to spot will usually be behind walls which arent too easy to get to when you’re sniping
-its trajectory is hard to comprehend, making it hard to throw in precise spots
-it leaves a trail when its thrown, so its likely to just get shot down the instant it lands
-if it doesnt get shot down, don’t worry, it deals one point of damage to every person it spots, showing the enemy the direction that it is in.
-on top of this it emits a light on top of its model, so it usually will not mesh well with what it lands on.
-the debuff it gives does not feel impactful enough to make the above cons worth getting past


(Eox) #2

Moving to merc discussions.


(LifeupOmega) #3

A worse Vas is still a ridiculously powerful sniper. Wish she got SMGs instead.


(Guziol) #4

Nerf vasili. There. Fixed.


(SaulWolfden) #5

@Guziol said:
Nerf vasili. There. Fixed.

Nerf his HP back to 100, like it should be.


(AlbinMatt) #6

@SaulWolfden said:

@Guziol said:
Nerf vasili. There. Fixed.

Nerf his HP back to 100, like it should be.

And buff Spanish Jesus to 110, and Sawpapa to 120.


(znuund) #7

maybe make her debuff not healable but last less long? so an aura station doesn’t completely nullify her snitch, plus you can destroy that thing pretty easily anyway


(GatoCommodore) #8

@znuund said:
maybe make her debuff not healable but last less long? so an aura station doesn’t completely nullify her snitch, plus you can destroy that thing pretty easily anyway

@znuund said:
maybe make her debuff not healable but last less long? so an aura station doesn’t completely nullify her snitch, plus you can destroy that thing pretty easily anyway

well, without the station you can easily one shot gib people tho. Its not completely nullify it too, you still have the red dot that you can use to easily kill people like vasilli.


(SaulWolfden) #9

@AlbinMatt said:

@SaulWolfden said:

@Guziol said:
Nerf vasili. There. Fixed.

Nerf his HP back to 100, like it should be.

And buff Spanish Jesus to 110, and Sawpapa to 120.

Also buff Kira to 100 HP.


(watsyurdeal) #10

@SaulWolfden said:

@AlbinMatt said:

@SaulWolfden said:

@Guziol said:
Nerf vasili. There. Fixed.

Nerf his HP back to 100, like it should be.

And buff Spanish Jesus to 110, and Sawpapa to 120.

Also buff Kira to 100 HP.

I am actually ok with this

And Vas needs to go back to 100, and give Red Eye 110, and Phantom to 120


(GatoCommodore) #11

@watsyurdeal said:

@SaulWolfden said:

@AlbinMatt said:

@SaulWolfden said:

@Guziol said:
Nerf vasili. There. Fixed.

Nerf his HP back to 100, like it should be.

And buff Spanish Jesus to 110, and Sawpapa to 120.

Also buff Kira to 100 HP.

I am actually ok with this

And Vas needs to go back to 100, and give Red Eye 110, and Phantom to 120

i remember kira HP and speed was nerfed, but i dont remember how much

phantom 120hp would be going into Viable territory, hes an assault after all


(frostyvampire) #12

How did this discussion turn into how much hp each merc should have?
As an Aimee main I’ll take any Aimee buff we get. I think this will do

Decrease Vassili’s hp to 100

SNITCH debuff should not be removed by Aura health stations. Maybe make it run out twice as fast but not remove completely

Decrease SNITCH debuff duration to 5 seconds

Increase SNITCH damage to 1 per second. The debuff duration will reset every time you take damage (which means standing inside SNITCH’s line of sight will keep you debuffed forever unless it despawns or you shoot it)

And last, we need 1 of these 2 changes:
Debuffed players will also be spotted, even if they leave the SNITCH line of sight
OR
The SNITCH will display more information than HB sensor and IR goggles. This includes: enemy health, enemy class (maybe the icon of a merc’s ability above their head, like the arrows icon for Arty and a minigun for Rhino). Also maybe show deployables as well


(Szakalot) #13

Aimee has grandeur.

Vassili does not


(watsyurdeal) #14

@Szakalot said:
Aimee has grandeur.

Vassili does not

Then it’s problem solved, we give Vasilli the Grandeur instead of the Felix.


(Szakalot) #15

yup, then we can talk about balance, cause Vassili would be redeye-level OP


(watsyurdeal) #16

If Grandeur is that overpowered then the M4 and Crotzni must be hella op, since they are picked practically all the time. And then by extension, Aimee must be op right now

The only thing I will concede is giving it fall off. Beyond that it’s fine, just because a weapon is effective doesn’t mean it’s overpowered, giving it fall off would fix a lot of the balance problems it has.


(Szakalot) #17

@watsyurdeal said:
If Grandeur is that overpowered then the M4 and Crotzni must be hella op, since they are picked practically all the time. And then by extension, Aimee must be op right now

The only thing I will concede is giving it fall off. Beyond that it’s fine, just because a weapon is effective doesn’t mean it’s overpowered, giving it fall off would fix a lot of the balance problems it has.

I believe we discussed this already. Fall off would be an interesting way to balance it as a more of a marksman/close quarter autoshottie weapon than the current all purpose peek-a-boom stick of doom.

M4 is pathetic compared to burst rifles, even though its still one of the better guns in the game (definitely better than any SMG).

Crotzni i think is nicely balanced, best DPS but not as much accuracy as kek, and not nearly as much annoying aimpunch as hochfir.


(GatoCommodore) #18

@Szakalot said:

@watsyurdeal said:
If Grandeur is that overpowered then the M4 and Crotzni must be hella op, since they are picked practically all the time. And then by extension, Aimee must be op right now

The only thing I will concede is giving it fall off. Beyond that it’s fine, just because a weapon is effective doesn’t mean it’s overpowered, giving it fall off would fix a lot of the balance problems it has.

I believe we discussed this already. Fall off would be an interesting way to balance it as a more of a marksman/close quarter autoshottie weapon than the current all purpose peek-a-boom stick of doom.

M4 is pathetic compared to burst rifles, even though its still one of the better guns in the game (definitely better than any SMG).

Crotzni i think is nicely balanced, best DPS but not as much accuracy as kek, and not nearly as much annoying aimpunch as hochfir.

if you get caught by a marksman in a close range and he headshot you twice in the head

shouldnt you give an applause to him?


(watsyurdeal) #19

@Szakalot said:

@watsyurdeal said:
If Grandeur is that overpowered then the M4 and Crotzni must be hella op, since they are picked practically all the time. And then by extension, Aimee must be op right now

The only thing I will concede is giving it fall off. Beyond that it’s fine, just because a weapon is effective doesn’t mean it’s overpowered, giving it fall off would fix a lot of the balance problems it has.

I believe we discussed this already. Fall off would be an interesting way to balance it as a more of a marksman/close quarter autoshottie weapon than the current all purpose peek-a-boom stick of doom.

M4 is pathetic compared to burst rifles, even though its still one of the better guns in the game (definitely better than any SMG).

Crotzni i think is nicely balanced, best DPS but not as much accuracy as kek, and not nearly as much annoying aimpunch as hochfir.

I don’t know where you get the notion it’s like an Auto Shottie, you try to spray with it and the spread goes everywhere. You have to tap fire with it a lot of the time, which if you wanted to say increase how fast spread ramps up, while also reducing how long it takes for it settle after firing, then that’d be another decent change.

But again, these problems you guys talk about I don’t have against it, because I know the ins and outs of the gun.


(Szakalot) #20

the first shot is very accurate, you can aim for head

second shot is fairly accurate , if youre really close/mid you can aim for head, otherwise you can reliably score a bodyshot

third shot is a bit inaccurate, id say go bodyshot unless its an 80hp merc

4-5 shots are quite inaccurate, but good enough to aim for body if opppnent has 40hp left.

anything after this gets pretty spammy. but you only have to hide behind a corner for a moment and you can rinse&repeaf with fresh accuracy. i guess id add that this style isnt full auto but maybw 80-90% of max RoF.

if youre with few metres you can also go full spam+jumps and hope to get random hits in.

at any point you can go ADS for full acc to finish someone off

up close is my favorite grandeur playstyle. Admittedly really good players crouch spam /dodge better making the disgusting double HS a bit less likely. And naturally aimee doesnt have redeye HP to brawling as much as redeye