Camden environment void/leak


(twincannon) #1

Just a minor issue, there’s a hole/void in a wall at Defender’s spawn on Camden.

Repro:

  1. Start a game on Camden
  2. Go to Defender’s spawn area
  3. Look between the garage building and the wall and you should be able to see out into the “void”, as well as see part of the level you’re not supposed to.


(Effected area is where crosshair is in this shot)


(Actual shot of bug)

DxDiag – https://dl.dropboxusercontent.com/u/154355/permalink/DxDiag.txt
ShooterEngine.ini – ShooterEngine.zip (11.7 KB)


(Volcano) #2

when reporting this kind of stuff, which this one has already been you dont need the dxdiag or config
just post the screenshot and the bug location which will look like this
[0168.26] Log: Log file open, 08/15/13 01:07:30
[0168.26] Log: Dumping BugIt data chart at 2013.08.15-01.07.30 using build 8710 built from changelist 22519
[0168.26] Log: MapName: OBJ_Map_6
[0168.26] Log: Description:
[0168.26] Log: BugItGo -2997.6772 515.8155 46.2790 -2897 11901 0
[0168.26] Log: ?BugLoc=-2997.68,515.82,46.28?BugRot=-2897,11901,0
[0168.26] Log: —=== GameSpecificData ===—
[0168.26] Log: Log file closed, 08/15/13 01:07:30

it will create a txt containing that whenever you press F12