Camden: broken train container car prop active while train hasn't been destroyed yet


(twincannon) #1

On Camden Bridge, my team had gotten to the objective where you plant C4 on the train car. However, my client was rendering the broken train car that gets C4’d before the objective was complete. Moving through the train car was laggy (prediction errors) as my client thought it was real, but it probably didn’t exist on the server.


View of the broken train car alongside the normal train car, with the objective icon still on the HUD


View from being inside the broken train car

Unfortunately, I have no idea how to reproduce this. We were on the regular casual objective mode (not stopwatch). I’ve only ever seen it once, but it was a fairly gamebreaking issue as it was blocking a ton of visibility, and the clientside prediction errors made it hard to walk through it. I asked about this in chat and the other players did not seem to have this issue at the time. My only idea is maybe the bomb was defused just as it was about to detonate, and my client played the animation…? I wasn’t in that area at the time, so I couldn’t see if this was actually the case – I just came there and it was like this already.

DxDiag - https://dl.dropboxusercontent.com/u/154355/permalink/DxDiag.txt
ShooterEngine.ini - ShooterEngine.zip (11.7 KB)


(DB Genome editor) #2

Was the next objective OK? I had the same issue once and the building in which the train crashes once this objective is completed was also bugged (http://forums.warchest.com/showthread.php/37263-Map-Animations-and-Uncooperative-C4)

Just wondering if there is a correlation between the two…


(Kl3ppy) #3

Had this issue right now:

Blow up the container:


[3725.96] Log: Log file open, 08/16/13 17:57:35
[3725.96] Log: Dumping BugIt data chart at 2013.08.16-17.57.35 using build 8710 built from changelist 22519
[3725.96] Log: MapName: OBJ_Camden
[3725.96] Log: Description: 
[3725.96] Log: BugItGo 1926.4355 4331.4551 3054.9500 -762 -1796 0
[3725.96] Log: ?BugLoc=1926.44,4331.46,3054.95?BugRot=-762,-1796,0
[3725.96] Log:  ---=== GameSpecificData ===--- 
[3725.96] Log: Log file closed, 08/16/13 17:57:35

Next Objective, the house is not destroyed:


[3788.67] Log: Log file open, 08/16/13 17:58:37
[3788.67] Log: Dumping BugIt data chart at 2013.08.16-17.58.37 using build 8710 built from changelist 22519
[3788.67] Log: MapName: OBJ_Camden
[3788.67] Log: Description: 
[3788.67] Log: BugItGo 5790.7158 2187.0195 2684.3105 -708 -15038 0
[3788.67] Log: ?BugLoc=5790.72,2187.02,2684.31?BugRot=-708,-15038,0
[3788.67] Log:  ---=== GameSpecificData ===--- 
[3788.67] Log: Log file closed, 08/16/13 17:58:37


[3795.31] Log: Log file open, 08/16/13 17:58:44
[3795.31] Log: Dumping BugIt data chart at 2013.08.16-17.58.44 using build 8710 built from changelist 22519
[3795.31] Log: MapName: OBJ_Camden
[3795.31] Log: Description: 
[3795.31] Log: BugItGo 6120.8794 419.1796 2719.6919 -504 23126 0
[3795.31] Log: ?BugLoc=6120.88,419.18,2719.69?BugRot=-504,23126,0
[3795.31] Log:  ---=== GameSpecificData ===--- 
[3795.31] Log: Log file closed, 08/16/13 17:58:44


[3852.51] Log: Log file open, 08/16/13 17:59:41
[3852.51] Log: Dumping BugIt data chart at 2013.08.16-17.59.41 using build 8710 built from changelist 22519
[3852.51] Log: MapName: OBJ_Camden
[3852.51] Log: Description: 
[3852.51] Log: BugItGo 5508.8135 531.6321 2830.1499 -683 -6295 0
[3852.51] Log: ?BugLoc=5508.81,531.63,2830.15?BugRot=-683,-6295,0
[3852.51] Log:  ---=== GameSpecificData ===--- 
[3852.51] Log: Log file closed, 08/16/13 17:59:41