call of doody


(gunzo) #21

Hey new guy, make your own drama.

Yes some realistic shooters can be very clunky movement wise, im thinking of the BF series especially.


(RumRunner) #22

[QUOTE=gunzo;259872]Hey new guy, make your own drama.

Yes some realistic shooters can be very clunky movement wise, im thinking of the BF series especially.[/QUOTE]

now why would i do such a thing? you were complaining elsewhere that it was only the older-members who found your wit and effort lacking. i am merely proving you wrong. why? because i am bored, and because i can.

also as far as that goes it is less “making drama” and more merely making fun of your lack of wit. mayhaps if you spent more time making your posts have wit and substance i would spend more time reading them and less time being a sarcastic jackass towards you…


(Auzner) #23

I wish CoD/Halo/CS/BF would stop being used as a measure for the fps genre. They’re all the exact same gameplay. Two sides mindlessly shoot each other with different guns. Lots of garbage has been thrown in with each sequel but doesn’t change them. Using those as a hallmark for gaming just shows video game ignorance. I do not care for these games with less dynamics and wish more people knew the difference.

Generally the average player will be on a one track mindset of “Okay, so this time to win I just need to shoot more and not die.” Nevermind analyzing the rest of the team’s behavior and thinking on the fly what a complimentary tactic could be. These games keep everyone locked into only thinking about themselves. There’s hardly ever going to be a revelation or critical thinking. They just think “oh the other team got lucky this time”.

I believe shooters should have more of a “team chess” element to them. Team strategy should be just as important as skill. That way people less adroit with the mouse can at least compensate with earlier strategies until they improve. It should not all just rely on what special interface devices you have and how great your reaction time is using them. ET has a good balance because even if someone is a rambo medic they still can’t plant the dynamite. L4D is less popular because it is too reliant on a community which has a CoD mentality. L4D needs careful advancement and team coordination more than just accuracy. Most people in the community become too frustrated with the game and give up before ever figuring it out. Otherwise there would be more successful expert coop games going.


(tokamak) #24

Couldn’t agree more with that.


(madoule) #25

sincere thanks auzner for the post! as well broad agreement to your post form my side. tho
i disagree on CS being part your list. CS1.6 and CSS have IMO a legit position as a benchmark in the competitive FPS genre. if you like it or not especially the cs1.6 version is the example for balancing and level design. the teamplay you are able to witness in tournaments IMO is yet to be beaten…


(Auzner) #26

CS is closer to being a root influence like Quake and UT are, but it’s still repetitive. CS is almost purely skill with very little realism. It’s the game which probably started most people’s obsession with non-fictional contemporary firearms. It was “but CS has this gun…” until the 360 and PS3 came.


(madoule) #27

true that! i see now what you were pointing at and i agree on the repetitive aspect. tho i think if we give brink some time and its (hopefully flourishing) competitive scene, we will see the same process wit brink. similarly to cs we have “close quarter combat”. so here my theory: by some time routes and gear will be chosen for effectiveness per map and top-notch clan matches will be won by the most flawless team…


(Senethro) #28

I do hate how CS has immortalized the deagle as being the best pistol, forever.


(Auzner) #29

I don’t think that will ever happen. I’ve spent more hours on ET than any other game and I still don’t find it repetitive. There have been a lot of really good custom maps made to keep it interesting. It’s unfortunate the community has diminished. Unless someone has a list of reliable west coast servers still running which are light on mods and don’t use bots I probably won’t play it again.

Yeah, it’s always the most accurate and most powerful weapon in every game. Everyone is using that trend. And they did that because 80’s and 90’s action movies did. Also how Doom calls magazines “clips” when there’s a difference between those.


(KnollDark) #30

PEOPLE CALM DOWN, we need to take this one piece at a time, introduce them to Crysis 2 so they start liking arcade shooters with no camping, then we introduce them to Brink with objectives


(Wraith) #31

What do you mean the Crysis 2 demo was nothing but people camping?


(H0RSE) #32

and to make it even worse, they were cloaked.


(Auzner) #33

I’ve found the perfect video for what everyone wants. http://www.youtube.com/watch?v=d7r9RqWBdl8&feature=player_embedded This accurately depicts how I view those four.


(Murderous Pie) #34

THIS IS THE BEST COD SPOOF EVER! btw, what game was this made with???

SUPER MASTER SARGENT SHOOTER PERSON TO THE MAX!:stroggbanana:


(Herandar) #35

It’s actually a downloadable game that you can play. The Duty Calls.

It was made by the people working on Bulletstorm, though I’m not sure if that means People Can Fly, or a group within Epic. I think it’s the latter, not that it matters much.


(KnollDark) #36

yeah but it felt like if you were camping you ****ed yourself out of points while in other games its the best way to score, I felt like I killed more campers then they killed me


(II Captain K II) #37

[QUOTE=RumRunner;259882]now why would i do such a thing? you were complaining elsewhere that it was only the older-members who found your wit and effort lacking. i am merely proving you wrong. why? because i am bored, and because i can.

also as far as that goes it is less “making drama” and more merely making fun of your lack of wit. mayhaps if you spent more time making your posts have wit and substance i would spend more time reading them and less time being a sarcastic jackass towards you…[/QUOTE]

Lol and you think you have any wit or substance in your posts? try harder, if that is possible for you.


(DarkangelUK) #38

Yeah there’s no need to keep this going any longer than it has already.


(Damblo) #39

flame trolololol flame whine trololol


(Kryptyk Samurai) #40

1 - I disagree with you regarding similarities in gameplay. Disclaimer, very little experience with CS and haven’t played BF a whole lot either, but I have played Halo and CoD extensively. That being said, I play them both completely different. All in all, I believe the shield and various type weapons (and now abilities/loadouts) in Halo offer extensive strategy opportunities regarding map/power weapon control.

2 - Aim assist or not, you have to have “control touch” to land 4-6 shots to kill someone in Halo, with the BR for instance. The exceptional players show this if you have ever watched competitive gameplay from the Halo “Pros”…and yes I am referencing the MLG players in this example. http://www.majorleaguegaming.com/news/the-top-5-halo-3-performances-of-2010 .

3 - I believe the “measure” of the fps genre is like any other medium (movies, music, games, etc) and what is popular at the time is the CURRENT measure. UT and Quake where the quintessential games of their day for instance. They also didn’t transfer very well to consoles (not sure if Quake ever did other than Quake Wars…but I digress). Halo and CoD are extremely popular right now. Yes, the accessibility of the controls allows for more people to play them as opposed to the mouse and k/b (which I admit gives you more control and I do not want to ever get into that lame, beaten dead-horse, argument again). Also, the CoD series has sold extremely well on PC (granted, they started as a PC series so that’s kind of a no **** statement)… so it’s not just a console phenomenon either.

4 - In reference to the following…

…do not all games, shooters that-is, generally have “multiple guns” and do they not “shoot at each other.” Just a point. Yes, I agree that objective based games such as ET are amazing and I love playing objective based game types on Halo (not so much on CoD though due to the I’m seen, I’m dead gameplay…that just favors DM and Team DM imo). Halo Reach for instance (and yes, I’m a fan) isn’t just a mindless shooter. That game pretty much caters to anyone and is the closest a console game has come to being a PC game in a console body…so-to-speak. For anyone who may not be aware, and thus ignorant to use your words, Halo Reach in my mind is THE measure for a shooter.

a. great (I say amazing) single player experience, check. (of course can be played with up to 4-person coop split screen or over Xbox Live).
b. mindless DM and Team DM for the mindless shooting defined above that caters to less objective oriented players, check.
c. objective oriented game-types that focus on team play compared to b. above, check. Examples include CTF (one flag and two flag variations), Assault, and Reach exclusive (as in introduced to Halo series via Reach) game type, Invasion, which much like Brink here, pits two teams against one another with the purpose being to complete multiple separate tiers of objectives, each having their own time limit, ultimately declaring a winner.
d. an extensive map / game-type editor with the option of publishing said maps and game-types to be downloaded and played by the community, check.

Please reference video to show the power of said editor as a brief example: http://www.youtube.com/watch?v=JTrt_mDPl0M .

Note: Forge allowed TWO players to manipulate the map together simultaneously on two separate consoles and could allow more players to manipulate the map as well. I do not have enough knowledge about the PC modding community to know if other PC games exist that would allow this, so please forgive my ignorance if that does in fact exist.

Honestly, I could go on and on regarding Reach and it’s features (a-d above are just a base of an argument), but this post is long enough.