Hi everybody,
First of all a big thank you to everybody posting in these forums since this site has been very handy in order to sort any kind of troubles with this, and other maps.
That said, I recently released my 3rd map for ET, called caha_tavern_b1.









File info:
title : CAHA: tavern
filename : caha_tavern_b1
game : wolfenstein: enemy territory
version : beta 1
date : 5.October.2005
author : Roger "redRum" Creus
url : http://www,cyanureill.paparra.net
email : [email]roger.creus@gmail.com[/email]
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac, so they get ready for battle and rush into the building.
Objectives:
Axis:
.Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the stairs wall and get faster acces to the top floors.
Allies:
.Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the stairs wall to cut the allied path.
Known Issues:
.One layer command map.
.Satchel icon not showing ingame at the Generator B.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
.Two textures listed as not found when the map loads, probably placed in some unseen non caulked bit.
Credits:
Textures:
.terrain_example set by Sock. original file here: http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified. original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Codename Ty, Wulf, 56ker.
Testers:
.-7-ArchEnemy, Akuma, |nWo|Codename Ty, |UGZ|Ravage, -7-Sleepy, [CB]Apoc,
.|nWo|Rommel, Dragon, -7-Maverick, |nWo|warrior, -7-hydrox, {Zer0}McCreary,
.egavaR[::], Wulf, |nWo|Colonel B. Futter, -7r- Mac KG.
Links to the file:
http://labs.paparra.net/cyanureill/files.html
http://www.pcgamemods.com/mod/16571.html
Any ideas and bug reports will be greatly appreciated.
Red






