Well according to the LDR:
In order for the health and ammo cabinet to appear on the map a trigger_objective_info entity is required. When the player is near the trigger_objective_info entity a message is displayed on screen. Whatever is defined in the track key is used as the onscreen text message.
Important note: The trigger_objective_info is a brushwork entity and must contain an origin brush; otherwise it will appear half way between its current map position and “0 0 0” map position on the command map.
The trigger_objective_info entity is targeted at a misc_commandmap_marker entity. This entity allows the trigger_objective_info entity to appear on the command map. The trigger_objective_info needs to have the correct spawnflag set ‘is_healthammocabinet’ so that the correct icon is displayed on the command map.
I have my TOI entity (containing a trigger brush and an origin brush) with the following keys:
classname trigger_objective_info
track the Supply Cabinets
shortname Supply Cabinets
target bunkersupply
spawnflags 32
My command map marker entity has the following keys:
classname misc_commandmap_marker
targetname bunkersupply
origin -5816 -3808 1176
and the supply cabinet icon still doesnt show on the map…is that not what the LDR meant? or am I missing some keys?