C2 Missile beta3 released


(eiM) #1

It has been quite a time since beta2 hit the ground, but still we’ve been actively collecting feedback of the summer season and ofcourse worked on all the bugs, which spawned in beta2. Now it is time to release probably the last beta of xeoxis and my latest map: C2 Missile Beta3

Some older screenshots can be found over here: http://reveal.eicher.tv/maps/missile/

Download Beta3 Download Mirror2

#et.mapping - Thx to #YCN-Hosting for the support

This version of the map will be played in the upcoming Clanbase Fall Season. If you come across any kind of bugs please report them to us via IRC.

Special thanks to Blacky (heavy bugreport) and again antman (etpro location files).

Thx to the users in this forum aswell since they always bring me back on road at my mapping projects ;=)

I’m curious on your comments.

Best regards,
eiM


(zbzero) #2

Great i i have a great impressum about your map today, you really have improved many stuffs on your map, you did very good!!
Great FPS in your map man very stable!!!
Great job!!!


(Sabayon) #3

Just checked it out on your test server. Your redirect system doesn’t seem to be working btw.

It looks good! I think you did good work lowering the cave spots and also improving on making the long ways shorter in the map. :slight_smile:


(nukits) #4

Good Work ! wery nice map and obj ^^


(eiM) #5

Sabayon I have no clue how to set a proper redirect :smiley: So if you could advise me^^


(stealth6) #6

any chance in anybody making omni-bot waypoints?


(eiM) #7

if its not too hard and there is some howto I’d even do the waypoints… but never got into that topic


(Blowfish) #8

Yeh would be nice to have ways for this map, so we can run it on our servers…


(eiM) #9

Well, I just had a quick look at how those waypoints are done and its alot of work for someone who has not yet messed with them =) But probably I can get the motivation to add them for the final version. Won’t do so for every beta though (final should be close anyway)


(macbeth) #10

a good map

but can i ask why did you made so many rooms who are useless ?
ty


(eiM) #11

name me a single room which is useless :slight_smile: I’ve played many matches on it and they’ve all proven to be usefull in a way :wink:


(macbeth) #12

we tested it yesterday but a lot been confusing to see so many rooms and the server was full


(eiM) #13

humm, thats always the case with new maps ;=)

Though, I must admit the map is quite big. But still there are always only 2-3 mainways to get to the stage’s objective and besides of those there are a few extra rooms. Stage one e.g. has the main way (big hall) and the side way. There is not much besides that. Stage 2 has a few more stuff but you can still split the way to the secure point up into 2 parts (street = main way) and upper or lower side way through the complex.

=)


([ASS]GodLike) #14

This is a public forum and we would prefer that child jokes are taken somewhere else.
If you were trying to be funny with releasing “C2 Missile Beta3” you failed to amuse me and I am sure many others.


(Cambodunum) #15

This is a public forum and we would prefer that child jokes are taken somewhere else.
If you were trying to be funny with releasing “C2 Missile Beta3” you failed to amuse me and I am sure many others.

… whatever youre takin’
… reduce ya dose mate


(macbeth) #16

huh? what is that


(stealth6) #17

http://www.splashdamage.com/forums/showthread.php?t=18542


([ASS]GodLike) #18

ASk this to EIM (hahahaha it is AiM thaat lamme!!!)… OK???