i realise now that my maps layout sucks terribly. so i’d like to ask a few questions and try to gather info on if this can be done.(its done anyway, im looking for a way to rewrite it)
ok, first things first. all the time my goal was to make a remake of the bf1942 map coral sea, the first carrier battle in history. so as you know i go and make 2 diferent plane models and a carrier, and there’s this island, which consists of 6 paths-3 and 3 on the other side-; and they meet on a bridge that is way above water (this detail might have cost me a lot of tris) my initial idea was to mimic the first level of goldeneye the dam, but inside a bridge that could block everything out in it’s massiveness(?).
c > .sea. < c
a >}=={< a
r > .sea. < r
that’s the important idea anyhow, 2 carriers on either side of the island, 6 paths that the infantry take.
all the while planes are bombing the 6 entrances to the island, 3 japanese zeros, 3 corsairs. they are weak to small arms fire and if your lucky you might hit one with a missile, but you will also notice that the planes are fighting each other on a random mid air battle with missiles; (looks exactly like this:![]()
)with your planes freeing up the paths to the island everynow and then, and sometimes both planes will destroy each other in the middle. your mission is to destroy the planes, all the planes that will pop out 30 secs after the other one has been blown up. i can set an accum for this to… i was thinking 40ish?, anyway you could shoot the planes off the sky while standing on the carrier, but on top of the islands are 6 constructables, 3 allied 3 axis, and what they do is make the planes tougher, carry and shoot more missiles and reduce the time it takes for them to re-appear, so the team that can meet the goal of controling the objectives will more likely win. i know this map sounds like a mod but trust me it’s not, maybe im just too far out there i guess. right now my map could use clean up, but maybe because there’s open areas it goes 40ish30ish when the planes do their bombing runs. maybe if i could build stairways inside the island instead of just on top? if i wasted all my time, could any of you use a script for a random dogfight with power ups?
but anyway…