Bye Bye SD !


(.Chris.) #41

I heard on the grapevine that they tried just that but he declined due to real life commitments.


(zenstar) #42

I think SD is trying to keep the code bases as similar as possible across the platforms (helps a lot with maintenance and bugfixing) so I doubt they’ll go with a PC only solution.

I’m betting an SDK will eventually be released after they’ve finished with the DLC cycle. There’s little financial sense in releasing an SDK while trying to sell DLC.
Of course the argument could also be made that without an SDK there will be noone left to buy the DLC, but that’s for the accountants at Bethesda to call.

Another option would be to release an SDK on PC and then gather up the good maps and release them as paid for DLC on the consoles, slightly making up for the lack of SDK on consoles while also still bringing money into the company.

Bah. I’m not a business planner guy. Someone with more business sense than me should be making these decisions.


(.Chris.) #43

Yet Fallout3 and NV which had DLC were both given editing tools quite early on before the end of the DLC cycles and they still managed to sell the said DLC.


(wolfnemesis75) #44

[QUOTE=.Chris.;371152]Whilst he never quite managed to articulate his points very well and always came across as aggressive towards Brink he had some valid concerns and like many others he’s simply abandoned hope that Brink can be salvaged now at this stage. Yeah he didn’t need to make a new thread each week though. Anyway the moment has passed by now for many, I’m not quite there myself but I suspect it wont be too long before I too lay Brink to rest.

They are people on these boards that obsoletely love Brink and that’s great, for them, what they don’t seem to understand that we all had different expectations of Brink and by that I don’t mean I was expecting ET or ET:QW reskinned before wolfnemesis suggests otherwise. We expected a game crafted with the same love and attention as their previous games.

The core game is quite nice but is spoiled by several avoidable factors for some folk such as poor UI, unreliable automated actions, lack of end user customisation (not talking about barbie stuff), excessive hand holding and much more.
[/QUOTE]You’re gonna try an argue that you didn’t want a re-skin of ET:QW? Please. :slight_smile:


(Metal-Geo) #45

Really? I thought the UI Designer / Artist position got filled halfway during the development. I see it’s back there again now, though.

Of course I didn’t mean ‘any’ texture artist and ‘any’ programmer. Definitely those who’re more experienced in the field. (Usually those with web design and development knowledge)


(DarkangelUK) #46

I think you’re too mentally challenged to understand that wanting a game that follows a tried and tested formula and wanting a re-skinned game are 2 completely different things.


(.Chris.) #47

If you still believe that to be the case despite everyone I just wrote then no I’m not going to try argue that I didn’t want a a re-skin of ET:QW as doing so would be futile.

I also briefly worked in the Wolfenstein Promod, (lack of sdk killed it), we were under lots of pressure to make that game into ET2, we didn’t cave in though we saw that game was a new take on the formula and could work with some tweaks. Without an SDK we could only do so much but we managed to make it’s short life span just that little more comfortable.

Ah right, yeah I would assume this does happen quite a bit, if someone within the company has the experience then it would make sense to use them instead of hiring in someone special.

My sig probably confuses him, he thinks you want Brink to be re-skin of Halo.


(nephandys) #48

Dude everyone is putting the emphasis on that because that’s all he ever posts about. He makes like new threads every day about it when SD has already said they are aware that people want it and if possible they will get it out to the players. There’s nothing else to discuss or say about it until that point in time.

Making the same threads over and over adds up to nothing. Should every person who wants a change in the game make a new thread about it daily or include mention of it in every single post (outside of their sig)?

Sorry the game didn’t work out for you OP. Hopefully BF3 will tide you over for some time to come and maybe SD’s next title will win you back.


(Oschino1907) #49

I am a big Fallout guy, have the collectors version of New Vegas and pray for the PC MMORPG so I have a reason to buy a new PC. Their DLC is mostly story driven with new enviroments and weapons. A SDK doesnt compromise that the way it would with Brink. Assuming there is more maps and such to come for Brink they are “story” but really more extensions of the game and just maps for Multiplayer, not nearly as deep as Fall Out in terms of gameplay behind the DLC.

Lol you like to bash many of us for being console noobs but in the 90’s I was a huge PC gamer and mostly played console at friends houses.


(.Chris.) #50

[QUOTE=Oschino1907;371250]I am a big Fallout guy, hace the collectors version of New Vegas and pray for the PC MMORPG so I have a reason to buy a new PC. Their DLC is mostly story driven with new enviroments and weapons. A SDK doesnt compromise that the way it would with Brink. Assuming there is more maps and such to come for Brink they are “story” but really more extensions of the game and just maps for Multiplayer, not nearly as deep as Fall Out in terms of gameplay behind the DLC.

Lol you like to bash many of us for being console noobs but in the 90’s I was a huge PC gamer and mostly played console at friends houses.[/QUOTE]

Can you please post a link of a reply where I bashed someone for been a console noob?

If you got your head out of your arse for one minute you would have noticed my avatar is of a Metroid taken from the popular Nintendo franchise of the same name hence I’m also an avid console gamer.


(wolfnemesis75) #51

Yeah, I played nothing but PC games through the late 90’s and early 2000’s until I broke down and got an Xbox. Played most PC games that were any good. Oh well, I am fine with still playing games the way I do now. Its fun. Anyway, I’ve seen Bombaklak say he was leaving a few times before, then he was posting an hour later. He’ll be back. Once you go Brink, all other games seem lame. No SMART. As much as its ripped on this forum, going back to old games feels like a step backwards. :slight_smile:


(Oschino1907) #52

[QUOTE=.Chris.;371254]Can you please post a link of a reply where I bashed someone for been a console noob?

If you got your head out of your arse for one minute you would have noticed my avatar is of a Metroid taken from the popular Nintendo franchise of the same name hence I’m also an avid console gamer.[/QUOTE]

You and many others love to hide behind this point (and I think purposely so). Direct or indirect you have made your feelings obvious to us all.

How bout replying to the core content rather then taking a little snippet and basing your response around that. Yet another thing done all to often by those like yourself which is why its hard to even have a discussion without it getting derailed and thrown way off topic/out of context.


(.Chris.) #53

[QUOTE=Oschino1907;371258]You and many others love to hide behind this point (and I think purposely so). Direct or indirect you have made your feelings obvious to us all.

How bout replying to the core content rather then taking a little snippet and basing your response around that. Yet another thing done all to often by those like yourself which is why its hard to even have a discussion without it getting derailed and thrown way off topic/out of context.[/QUOTE]

Oh for crying out loud.

http://www.splashdamage.com/forums/showpost.php?p=371152&postcount=22

http://www.splashdamage.com/forums/showpost.php?p=371225&postcount=44


(Nexolate) #54

Y’know guys, .Chris. actually has a point. I’m not going to say that SD didn’t put any effort into this game, of course not. I’m assuming .Chris. probably isn’t saying otherwise either. What I am saying though is that the core concept of Brink really did deserve better.

The auto-pilot really should have got the can early on. There absolutely needed to be more content of a grander scale. The SMART thing is fantastic, but there’s only a few uses of it in each map and there’s not nearly enough alternate routes. There really needed to be a more involved storyline/singleplayer. The weapons can feel pretty useless at times. The list goes on…

That’s what I feel he’s getting at. Brink was never a flawed idea, it just wasn’t properly realised.

Regards,
Nexo


(DarkangelUK) #55

[QUOTE=.Chris.;371261]Oh for crying out loud.

http://www.splashdamage.com/forums/showpost.php?p=371152&postcount=22

http://www.splashdamage.com/forums/showpost.php?p=371225&postcount=44[/QUOTE]

Here you go Chris, try speaking to this or just bash your head off it repeatedly… either way you’ll get the same level of logical discussion as you’re getting now.


(badman) #56

Kindly stop the PC vs console word-hurt/attacks and keep it constructive.


(Oschino1907) #57

[QUOTE=Nexolate;371265]Y’know guys, .Chris. actually has a point. I’m not going to say that SD didn’t put any effort into this game, of course not. I’m assuming .Chris. probably isn’t saying otherwise either. What I am saying though is that the core concept of Brink really did deserve better.

The auto-pilot really should have got the can early on. There absolutely needed to be more content of a grander scale. The SMART thing is fantastic, but there’s only a few uses of it in each map and there’s not nearly enough alternate routes. There really needed to be a more involved storyline/singleplayer. The weapons can feel pretty useless at times. The list goes on…

That’s what I feel he’s getting at. Brink was never a flawed idea, it just wasn’t properly realised.

Regards,
Nexo[/QUOTE]

Only a few uses for SMART??? Are you kidding, maybe exclusive places for light body types but otherwise Smart is used all the time in the game just to get from A to B. Play Brink and then hop onto another game and tell me you didnt wish it had SMART movement implemented… Come on now i get your overall point (and wish many could articulate their points in your manner as opposed to their current choice) but thats just a crazy thing to say.


(Nexolate) #58

I’m not saying SMART isn’t a good thing. When I first played Brink and then went to play one of my routine get-togethers of Expert L4D with some pals, I wondered why I wasn’t sliding under the garage door.

What I am saying is that it could have been a bigger part of Brink.

Let’s take a scenario, say, planting the gate charge on CCity. How many areas does SMART make the difference? The wallhop and getting over the Operative door, which is restricted to Lights anyway.

Imagine if there was say, something to slide under somewhere else. Or some new alternate path or perch that was only accessible by using SMART. It’d certainly give the player a lot more options, right? That’s all I’m saying, more options for more tactical decisions.

Regards,
Nexo

EDIT: The first area of Shipyard is pretty good in this sense.
Lots of Light jumps and plenty of areas to slide under and flank with.


(Unfurl3dRelic) #59

[QUOTE=Jimmy James;371089]How many more of these threads are you going to create before you actually **** off? (Just curious.)

-JJ[/QUOTE]

^THIS

10 chars.


(zenstar) #60

Shouldn’t that read “…a Metroid taken from the popular Nintendo franchise of the same name hence I’m also an old console gamer…” ?
:tongue:
Ah yeah. I remember the good old days of consoles when 8 bits was more than you ever needed and the promise of 16 bits seemed like crazy fairytale.
Would you consider a commodore 64 a console? If so that was my first console. If not then I guess the Famicom was it. And my first PC didn’t have a harddrive. But that was ok because it had 2 disk drives so I could leave the DOS disk in A: and play games off B:
:stroggtapir: