Bushwhacker's wHaCkO sentry


(GatoCommodore) #1

currently, if youre playing bushwhacker is like youre handicapping yourself.

i just lost 2 match in a row because my sentry refused to shoot at enemies (thats right!)

it just went whacko turning its gun to the wall while a lone proxy defused the bomb in the middle of firefight. Even more maddening is how slow the reaction time if you did not pick lock on augment (i thought loadouts arent p2w)

im generally arent a whiner but this is just makes my blood boil that bushwhacker hasnt received any fix and become underwhelimingly weak compared to the 2 other engineer.


(AlbinMatt) #2

Sad thing is, he was the first merc I bought. He deserves a buff, any kind really, yet this “weakness” made me enjoy him. Unlike pancake spams and meatball trickshots, Kushwanker feels like a fair and simple noob character.

I propose giving his turret a lower cooldown, and give Bush himself an HP buff to make him the “food soldier engineer” of DB, and maybe give him to new players, but that’s gonna take a whole other thread.

Buffing the turret’s health and damage would be great as to minimalize the importance of loadouts. I used to play with the C41, and immediately felt that my performance doubled when I got the BL81, despite being utterly awful with the Blish.


(K1X455) #3

There’s an augment that delays automated responses of mines, sticky bombs and sentry turrets. I think it’s called Enigma

EDIT: Not Enigma, it’s Untrackable


(Noir) #4

If it was not for the KEK-10, I would not play him at all anymore although he was my very first engie. He works great on random pub servers though and give me good laughs VS noobs.

I still do not think buffing the turret in terms of HP or DMG would be a great idea. I sadly think he will remain low tier forever.

Sad that we have actually only one competitive engie, which is, if you ask me, a little OP. I freaking love Fletcher but I would not mind beeing able to switch for diversity without loosing efficiency.


(SaulWolfden) #5

@AlbinMatt said:
Sad thing is, he was the first merc I bought. He deserves a buff, any kind really, yet this “weakness” made me enjoy him. Unlike pancake spams and meatball trickshots, Kushwanker feels like a fair and simple noob character.

I propose giving his turret a lower cooldown, and give Bush himself an HP buff to make him the “food soldier engineer” of DB, and maybe give him to new players, but that’s gonna take a whole other thread.

Buffing the turret’s health and damage would be great as to minimalize the importance of loadouts. I used to play with the C41, and immediately felt that my performance doubled when I got the BL81, despite being utterly awful with the Blish.

I mean I think he already moves at like he’s 120 hp, so it’s not like it’d be that weird. They’d just have to give Turtle 130 hp if they did that.


(Aazhyd) #6

True, lock on is absolutely necessary. Problem with Bushwhacker is, his turret is often destroyed pretty quickly. Then you have to wait until it cools down. In between you’re just a poor merc with nothing special.


(SnakekillerX) #7

I think a lot of people place their turrets in obvious places, or even in wide open areas. They work best in spots where you aren’t likely to look, as well as places that will point at the flank of where your team is already defending.

Also, you shouldn’t be placing it in the same spot the entire map unless it continues to be effective there, move it every once in a while to throw people off.

I’ve seen a lot of really good bushwhackers, and have also had a lot of good matches with him.

The bad bushwhackers are usually the ones placing the turret down to help them win a solo fight when they are about to die (though it does work rarely).

As for lock on, sometimes it can be a good thing that it doesn’t start firing right away, again depending on where it is placed. It can mean the enemy won’t be able to find cover in time as they’ve moved too far out before it started firing. Had it started firing sooner, they would have been able to move back around the corner.

I like bushwhacker, and it can be annoying when your turret is seemingly insta-killed… but that just means you have to move your turret, or use it differently to catch players who are actively looking for them.


(hawkeyeguy99) #8

I personally main Bushwhacker as my engineer due to the fact that he has the best weapon selection in the game for an engineer. I also love all of his voice lines. He’s my 3rd most played Merc and here’s how I would fix him:
Make the cooldown reduction for picking up his turret 100% so when you pick it up it can be placed back down again instantly. That enables him to keep it mobile and keep the enemy off-guard. Lock-on time without the augment should be reduced to the time of WITH the augment and the augment would reduce from there. I personally think the turret should be a near instant lock on to end the “peek-a-boo” method of taking out turrets. Turrets should be intimidating just like mines or stickies, it should cause at least SOME pause instead of no pause at all.

I think his turret is the only think that needs buffed. He already rivals Sawbonez in pure combat efficiency. Adding HP to the turret could also help solve this issue so it’s not so easily taken out. For the same reason you wouldn’t rush a health station or mine, you shouldn’t be able to rush a turret.


(Outblast) #9

I really like Bushwhacker as he is. I can get tonnes of kills on public servers because it took me a while to figure out the best spots for his turret(and believe me, there are some cheeky ones that make people RQ). Having said that, he only works best for certain parts of maps.


(GatoCommodore) #10

@K1X455 said:
There’s an augment that delays automated responses of mines, sticky bombs and sentry turrets. I think it’s called Enigma

no, not the enigma, sometimes (more often than not) it spins like crazy and face the wall or the floor instead of shooting. Enigma only reduce reaction time while this bug is very maddening, it gives you lock on + exp but it just wont shoot until either you pick it up or gets shot by enemies.


(Your worst knifemare.) #11

@K1X455 said:
There’s an augment that delays automated responses of mines, sticky bombs and sentry turrets. I think it’s called Enigma

I thought it only reduced the time you were detected for.

Im also sure that Untrackable was the one you described.


(K1X455) #12

@Lord_Coctus said:

@K1X455 said:
There’s an augment that delays automated responses of mines, sticky bombs and sentry turrets. I think it’s called Enigma

I thought it only reduced the time you were detected for.

Im also sure that Untrackable was the one you described.

Correct… That was the one I was referring to.


(imLegal) #13

There’s nothing wrong with Bushwhacker. I’ll say what i’ve previously said in a similar thread: Bushwhacker dominates in the areas he’s meant to dominate in. If you think otherwise then you are just being silly and/or subjective.

Facts =/= Feelings.

@SnakekillerX 's post should be used as reference.


(M4st0d0n) #14

@imLegal said:
There’s nothing wrong with Bushwhacker. I’ll say what i’ve previously said in a similar thread: Bushwhacker dominates in the areas he’s meant to dominate in. If you think otherwise then you are just being silly and/or subjective.

Facts =/= Feelings.

@SnakekillerX 's post should be used as reference.

User experience and feedback is all about feelings. Yours is too, because you dont have access to global game data and cant do stats about Bushwackers usage.

So we are on a game forum and I’m aggreeing to disagree with everyone here if so happens, and wont find it silly.

I main the Mighty Bush, so I would be glad if his turret is buffed. At least let it be easier to pick it back, because spaming F sometimes doesnt make it for me.


(imLegal) #15

@M4st0d0n said:

because you dont have access to global game data and cant do stats about Bushwackers usage.

How is this relevant to what I said?

Feedback isn’t always subjective. A person’s opinion is subjective, but the initial condition which caused X person to form an opinion can be objectively true or hold objective truth. I agree to disagree, that doesn’t mean we shouldn’t call out false statements on a premise that isn’t factually correct.

“There’s nothing wrong with Bushwhacker” is my opinion based on a premise that Bushwhacker doesn’t have any unredeeming qualities which makes him completely futile, which is objectively true, like some people are trying to suggest or imply.

“Bushwhacker dominates in the areas he’s meant to dominate in” is an objective truth which redeems arguments such as “Bushwhacker is overwhelmingly weak compared to the 2 other engineer” as worthless since OP is relying on a premise which is, once again, factually incorrect.


I have yet to come upon any evidence of a “still existing” bug where Bushwhacker’s turret refuses to shoot at me or my enemies so until then i’m gonna have to assume OP is dealing with confirmation bias. If this is an actual thing then it should be fixed; Turrets not aiming at the enemy is not a feature.


(GatoCommodore) #16

@imLegal said:

@M4st0d0n said:

because you dont have access to global game data and cant do stats about Bushwackers usage.

How is this relevant to what I said?

Feedback isn’t always subjective. A person’s opinion is subjective, but the initial condition which caused X person to form an opinion can be objectively true or hold objective truth. I agree to disagree, that doesn’t mean we shouldn’t call out false statements on a premise that isn’t factually correct.

“There’s nothing wrong with Bushwhacker” is my opinion based on a premise that Bushwhacker doesn’t have any unredeeming qualities which makes him completely futile, which is objectively true, like some people are trying to suggest or imply.

“Bushwhacker dominates in the areas he’s meant to dominate in” is an objective truth which redeems arguments such as “Bushwhacker is overwhelmingly weak compared to the 2 other engineer” as worthless since OP is relying on a premise which is, once again, factually incorrect.


I have yet to come upon any evidence of a “still existing” bug where Bushwhacker’s turret refuses to shoot at me or my enemies so until then i’m gonna have to assume OP is dealing with confirmation bias. If this is an actual thing then it should be fixed; Turrets not aiming at the enemy is not a feature.

hmmmm… have you ever played bushwhacker at all?
i mean go ask older player like @Tanker_Ray or @Kirays or @Nail

its an old bug which has never been fixed.

“Bushwhacker dominates in the areas he’s meant to dominate in” is an objective truth which redeems arguments such as “Bushwhacker is overwhelmingly weak compared to the 2 other engineer” as worthless since OP is relying on a premise which is, once again, factually incorrect.

factually huh,



oh would you look at that, fletcher has the same HP as Bush but somehow fletcher has better speed?

2 of these mercs dont need lock on to work properly, can you guess which one?
hint: its not Bushwhacker

2 of these mercs has more control over their deployables, can you guess which one?
hint: its not Bushwhacker

2 of these mercs has the ability to reposition their deployables fast, can you guess which one?
hint: its not Bushwhacker

2 of these mercs easier dominate the frontline either on a push or defense, can you guess which one?
hint: its not Bushwhacker

2 of these mercs has range virtually as far as you can jump on, can you guess which has the worse deployable range?
hint: its Bushwhacker

the only redeeming quality of bushwhacker is his Kek-10 which you can erase that because fletcher does it better with better speed and better gun loadout (Mp secondary)

so if youre trying to argue that “factually” bushwhacker is “Dominating”, well, hes only dominating the 2nd pick on competitive if somebody already banned fletcher from the roster.

dont even give me that “hurr you probably dont know where to put down the sentry”

bushwhacker is my most played engineer and 3rd most played merc in my roster, if you go “ASK AROUND” you might know that bushwhacker does suck.

if you still “hurr muh opinions”
go plough yourself.


(henki000) #17

I think bushwacker is in concept great merc. I like the idea of turret and blishlock is cool weapon. I havent seen any problems when placing turret. I hope there would be more trick planting turrets to different places. But maybe game mode xp is overrated and bushwackers ability xp too low. I also hope that turret deals more damage. I think he is best engi for ranked/competetive, altough I like to play with proxy in casual pub more. Turret works like a spotter, it really helps to oversight battleground.


(GatoCommodore) #18

@henki000 said:
I think bushwacker is in concept great merc. I like the idea of turret and blishlock is cool weapon. I havent seen any problems when placing turret. I hope there would be more trick planting turrets to different places. But maybe game mode xp is overrated and bushwackers ability xp too low. I also hope that turret deals more damage. I think he is best engi for ranked/competetive, altough I like to play with proxy in casual pub more. Turret works like a spotter, it really helps to oversight battleground.

the sentry only good at surprising enemies tho, because fletcher stickies and proxy mines does spotting better.

on the other hand, bush sentry is only good because enemies lost their cool or is fighting newbies


(henki000) #19

@GatoCommodore

Sure, Proxy mines do better spotting, but I dont see how fletcher is doing that. Bushwacker got more HP than proxy, so it makes it better duellist.

EDIT: and taking cover behind the turret is OP.


(AlbinMatt) #20

@henki000 said:
@GatoCommodore

Sure, Proxy mines do better spotting, but I dont see how fletcher is doing that. Bushwacker got more HP than proxy, so it makes it better duellist.

EDIT: and taking cover behind the turret is OP.

Better duelist? Yeah against newb Proxy sure, but Fletcha does that a hundred times better. The BL32 loadout that some people adore (I got one in Bronze, so I would know) has the Blish, practically a marksman’s SMG, the MP9, which is a pocket P90, and the augments are Lock On (obviously nice) Fail Safe and Springy (you can bunnyhop autisticaly, toss some meatballs, and run straight at rhe enemy, detonating the stickies, and spray any remaining slivers of health, 1v1 or otherwise).

What does Bush have? A health pool that’s just in the average, a solid weaponry, that even Sawpapa and Phoenix has access to, and a bugged turret with wonky positioning.

If we want to make Bush a duelist, we need to buff jis HP, ease the deployment and retrieval of his turret, and reduce the cooldown significantly. Or at least that is what I can say from my experience.