Bushwhackers "steady" augment


(Haki) #1

Just a thought to balance out his loadout cards since most people stick to the ones with lock on, and that change would make some other cards more viable.

What if instead of additional turret health it would deploy the turret let’s say 15% faster ?

Now I do understand that it doesn’t deploy immediately for balancing purposes, but increasing it by a small percentage seems like a good idea imo.

Any Bushwhacker experts or general thoughts ? :slight_smile:


(Sorotia) #2

I don’t know how effective that would be to be honest, I know I don’t deploy my turret with someone watching because that is generally a quick way to waste a cooldown.


(RyePanda) #3

If you want to buff steady, just make it give the turret even more health. Though 141 health is pretty formidable already, so if it gets buffed, it should only be by a little bit.


(Naonna) #4

2 stickies remove a sentry. ‘-’ or 1 proxy mine after minimal damage.


(Nesodos) #5

[left]but one turret can remove 2 unaware mercs trying to shoot it because of the surprise

i’d say buff it only a little bit cause when the turret is placed in the right spot its quite deadly already[/left]


(Your worst knifemare.) #6

Next time you play market on execution as a defender put it on the big building above the hole on the roof at a corner facing them


(MTLMortis) #7

I prefer putting it on the window ledge facing the opposite building where everyone rushes through. Provides a nice surprise, bottles them in the building till slower mercs on your team arrive, which generally ends in a fish in a barrel situation.