Am i the only one who thinks that it is very… very weak? whilst other merc specials are incredibly strong, or at least stronger than this.
Couple of hits, it down. It dosnt necessarily need a damage buff… but it would be nice… But it does need a health buff…
Bushwhacker turret.
It just recently got a health buff. Also how do you use it? Do you put it down in the middle of a fight or do you place it in corners and hard to reach places?
I am unsure as to whether it needs more health as a deployable or not, but I find it interesting that someone suggests it. I would say that in order to make it more effective, perhaps decreasing the time it takes to deploy would promote more healthy balance rather than to buff/ debuff speed, health, or damage.
Others have suggested being able to “slide it” into position, as in sliding it across the ground to set it up somewhere without physically having to walk to it. I do like that idea also. The potential to slide it into position (as seen in an official video) would be interesting when you think you could slide it into an open doorway before entering or cover a flank without exposing your engineer to enemy fire.
after the buff it actually become decent.
try to hide it somewhere out of enemy line of sight to defend certain areas instead of dropping it down in front of the enemy
the sentry can also acts as a 2nd eye so if you see lock-on Exp after you put down the sentry near objective, that means someone is planting or doing the objective.
after the recent bush HP buff i actualy get 1-3 kills without having to replace the turret because it was damaged.
There’s and an older thread about bushwacker turret spots. Most of them still work except the ones at 1st bridge objective (due to map changes). As @Outblast said, it really is all about the placements.
There really are two main ways to use the turret though. As long as you aren’t overtly expecting it to get tons of kills (most players don’t fall for the same trick twice), I think you’re already at a benefit.
You can set it up in tricky spots for kills or use it in more practical areas for line-of-sight to be more aware of incoming enemies to an objective, the number of enemies that were spotted, and potentially their position. Using the turret in this manner seems to be more effective for recon than Phantom is, generally.
@P_A_C_M_A_N said:
I am unsure as to whether it needs more health as a deployable or not, but I find it interesting that someone suggests it. I would say that in order to make it more effective, perhaps decreasing the time it takes to deploy would promote more healthy balance rather than to buff/ debuff speed, health, or damage.
It would definitely be nice if deploytime was faster and also reclaim % more significant. Imo the only viable turret playstyle is when it keeps moving, always setting up another crossfire on unsuspecting enemies. There are a few godly spots for turret, but its often not enough compared to what turtle and fletcher can do.