Bushwackers turret


(Jostabeere) #21

Because this is fair. Why don’t every merc has an ability that makes his DPS 30% more dearly or makes them seeing enemies 30% before they are visible?
[/quote]

All it does is acquire a target 30% faster. Proxy gets this with her mines as well.

Then there are mercs that get a 30% delay to enemy deployables locking on/activating. It does swing both ways.

@laudatoryLunch It feels like you are trying to make an argument without considering this objectively.

http://gagnamite.com/wp-content/uploads/2013/05/meme_grumpy_cat.jpg[/quote]
It feels like the community is ignoring the imbalanceness because they’re playing those mercs and don’t want them to be nerfed.


(CASIZBEAST) #22

Because this is fair. Why don’t every merc has an ability that makes his DPS 30% more dearly or makes them seeing enemies 30% before they are visible?
[/quote]

All it does is acquire a target 30% faster. Proxy gets this with her mines as well.

Then there are mercs that get a 30% delay to enemy deployables locking on/activating. It does swing both ways.

@laudatoryLunch It feels like you are trying to make an argument without considering this objectively.

http://gagnamite.com/wp-content/uploads/2013/05/meme_grumpy_cat.jpg[/quote]
It feels like the community is ignoring the imbalanceness because they’re playing those mercs and don’t want them to be nerfed.
[/quote]

The turrets aren’t OP in anyway, yeah the turret locks on 30% quicker big deal. Anyone with half a brain will either see a bit of the turret or hear it and go back to cover and either destroy it or flank it.

You just seem angry as you can’t do this simple thing.


(Amerika) #23

Because this is fair. Why don’t every merc has an ability that makes his DPS 30% more dearly or makes them seeing enemies 30% before they are visible?
[/quote]

All it does is acquire a target 30% faster. Proxy gets this with her mines as well.

Then there are mercs that get a 30% delay to enemy deployables locking on/activating. It does swing both ways.

@laudatoryLunch It feels like you are trying to make an argument without considering this objectively.

http://gagnamite.com/wp-content/uploads/2013/05/meme_grumpy_cat.jpg[/quote]
It feels like the community is ignoring the imbalanceness because they’re playing those mercs and don’t want them to be nerfed.
[/quote]

Or people just don’t really mind the turret. Yes, it can be annoying to run into a room trying to gun somebody down only to find a turret shooting you in the back. But that’s kind of the point of it. Using your ears is pretty important in this game and knowledge of the good turret spots is just as much of a requirement as knowing other information to play the game at a high level.

I do think turrets could use a slight adjustment. But that’s more to make Proxy be a viable engineer in comp as opposed to Bushwacker just being the better overall choice due to the amount of good setup positions a turret has compared to mines that don’t really work against good players.


(Cappe) #24

[quote=“Amerika;27295”]

I do think turrets could use a slight adjustment. But that’s more to make Proxy be a viable engineer in comp as opposed to Bushwacker just being the better overall choice due to the amount of good setup positions a turret has compared to mines that don’t really work against good players.[/quote]
I completely agree with that.
To add to my previous post today I saw an Aura survive 2 mines (from 2 different Proxy’s) that were placed left and right from a doorway the Aura ran through without looking, if that was a turret she would’ve been dead. So there you have your balance.


(Ardez1) #25

Because this is fair. Why don’t every merc has an ability that makes his DPS 30% more dearly or makes them seeing enemies 30% before they are visible?
[/quote]

All it does is acquire a target 30% faster. Proxy gets this with her mines as well.

Then there are mercs that get a 30% delay to enemy deployables locking on/activating. It does swing both ways.

@laudatoryLunch It feels like you are trying to make an argument without considering this objectively.

http://gagnamite.com/wp-content/uploads/2013/05/meme_grumpy_cat.jpg[/quote]
It feels like the community is ignoring the imbalanceness because they’re playing those mercs and don’t want them to be nerfed.
[/quote]

I do think turrets could use a slight adjustment. But that’s more to make Proxy be a viable engineer in comp as opposed to Bushwacker just being the better overall choice due to the amount of good setup positions a turret has compared to mines that don’t really work against good players.[/quote]

I never really thought about what Bushwhacker did to Proxy as far as comp goes. And it is true, he can shut down most low HP mercs quite easily. Maybe an adjustment is called for in this regard. Proxy and Aura are supposed to melt under fire must faster then other mercs, but I don’t see a huge problem with a slight RoF nerf that could extend the lifespan of targets being shot. That would also increase the usefulness of the Lock On perk I think and drive people away from using loadouts that don’t have it.

I will say that the turret tends to get destroyed a lot more then it gets kills, even with the lock-on perk active. There are plenty of ways to remove a stationary target.

[quote=“ironicKrill;27245”][quote=“Ardez;26448”]
All it does is acquire a target 30% faster. Proxy gets this with her mines as well.
[/quote]

Check again there is no such perk for Proxy.
[/quote]
You’re completely right. My mistake. Thanks for pointing that out!


(crimsonYouth) #26

[quote=“ironicKrill;27308”][quote=“Amerika;27295”]

I do think turrets could use a slight adjustment. But that’s more to make Proxy be a viable engineer in comp as opposed to Bushwacker just being the better overall choice due to the amount of good setup positions a turret has compared to mines that don’t really work against good players.[/quote]
I completely agree with that.
To add to my previous post today I saw an Aura survive 2 mines (from 2 different Proxy’s) that were placed left and right from a doorway the Aura ran through without looking, if that was a turret she would’ve been dead. So there you have your balance.

[/quote]

Aura can out run the mine triggering… but she will die to a turret like you said.
That is the give and take with her.

Some merces can survive through the turret for a good secound or two but are too slow to out run the mine trigger, again it is just give and take on what your merc can and cannot do.

P.S. I am terrible at explaining things so im sure this will be disliked XD


(Cappe) #27

What’s the use of putting mines if everyone can run over them without getting killed even, mines almost only work when people go sit on them otherwise they are pretty much useless. Mines get triggered way to easy by non-players (grenades and stuff) and when triggered by players they hardly make any difference.


(Serious Sam) #28

Am I the only one around here who knows you can shoot this thing without it shooting you by peeking around the corner?

You can do something to prevent this: Listen for the turret, peek slowly around the corner, kill the Bushwacker if he is nearby, pump some lead into the turret.

Also, I play Sawbonez and have no problem sprinting into a turret’s line of fire and successfully sprinting out of it again. I usually can’t kill it if I unload my gun on it, but I adapted to that revelation by not trying to kill it by unloading my gun on it. Some things were not meant to be done by certain classes.

Also, the turret can’t heal like a player. Zip, zilch, nothing. You shoot it twice, sit back and regenerate (or get healed), then go out and shoot it up some more, and eventually it dies.

IMO, it’s much worse than a camping player, because I’m better at shooting stationary targets and a player will come around the corner to finish you off if they winged you.

Best of luck in your future games, hopefully these turrets will not discourage you from continuing to play and support this game.


(Cappe) #29

The thing is with a bad team and more than one bushwacker in the enemy team it just becomes unplayable.


(Gi.Am) #30

Merc spam is always a problem no matter what. a Team full of one merc needs very specific team setups to overcome (more of the mercs that can exploit the disadvantages of the single merc team). Something linke that is hard to pull off on the fly especially with randoms.

Proxy in comp:
While there has been some nice Proxy plays in comp already and I do think a good Proxy player with a team that plays to her strength could pull some cool stuff off.

I wouldn’t count on seeing her regulary even if bushwhacker gets nerfed into the ground you would probably see him replaced by fletcher or turtle (when he is out and doesn’t suck).
Thing is the engineer is VIP he is the one who makes or breaks the match. Both sides know that, so they try to take the engineer out first.
Because of that an objective needs to be secured first (every engineer propably has some stories about running into 6 guys at the objectives over and over because his team was busy playing TDM somewhere else). Which means engineers have to stay behind the team. And that gimps one of the main selling points of Proxy her speed.
And the offensive power of the other engineers is simply better, the same reason why sawbonez is prefered over Aura more HP better weapons, they do their job and still bring fighting power to the game (sure proxy and Aura do the job better but if they are dead they wont do anything).


(carminePositron) #31

And here I was, looking to post how useless Bushwhacker turrets are, lol.