Because this is fair. Why don’t every merc has an ability that makes his DPS 30% more dearly or makes them seeing enemies 30% before they are visible?
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All it does is acquire a target 30% faster. Proxy gets this with her mines as well.
Then there are mercs that get a 30% delay to enemy deployables locking on/activating. It does swing both ways.
@laudatoryLunch It feels like you are trying to make an argument without considering this objectively.
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It feels like the community is ignoring the imbalanceness because they’re playing those mercs and don’t want them to be nerfed.
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I do think turrets could use a slight adjustment. But that’s more to make Proxy be a viable engineer in comp as opposed to Bushwacker just being the better overall choice due to the amount of good setup positions a turret has compared to mines that don’t really work against good players.[/quote]
I never really thought about what Bushwhacker did to Proxy as far as comp goes. And it is true, he can shut down most low HP mercs quite easily. Maybe an adjustment is called for in this regard. Proxy and Aura are supposed to melt under fire must faster then other mercs, but I don’t see a huge problem with a slight RoF nerf that could extend the lifespan of targets being shot. That would also increase the usefulness of the Lock On perk I think and drive people away from using loadouts that don’t have it.
I will say that the turret tends to get destroyed a lot more then it gets kills, even with the lock-on perk active. There are plenty of ways to remove a stationary target.
[quote=“ironicKrill;27245”][quote=“Ardez;26448”]
All it does is acquire a target 30% faster. Proxy gets this with her mines as well.
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Check again there is no such perk for Proxy.
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You’re completely right. My mistake. Thanks for pointing that out!