@doxjq said:
@dusannfs said:
@doxjq said:
If you haven’t really noticed the changes to the BR-16 it leaves me wondering what kind of accuracy you’re putting out @dusannfs. For someone who is accurate and lands a good 40-50% you’re certainly going to notice it.
The changes are huge, ADS’ing doesn’t really help at all and the gun definitely isn’t higher reward. Both BR’s just fall into a stupid category now. They’ve taken the nerf too far. For me after the changes it was basically coming down to luck. The horizontal recoil is just too much, and it’s literally RNG as to whether or not you’re going to land more than 1 bullet inside the burst.
You also can’t compare horizontal recoil between bursts and full autos. Yeah full autos have always had a little bit but they have completely different mechanics. Far less punishing for a full auto gun than a full auto gun, mostly because the recoil in a single burst goes one way or the other where as the full autos change direction most of the time leaving them sitting rather central.
Late response, but yeah, about the changes, I definitely did notice them, and as I said, the gun IS worse, perhaps it didn’t seem that bad, as before that I have intensively played CSGO with friends, while maining Deagle most of the time, just for fun. So coming from hours of having to deal with the RNG machine back to bursts wasn’t such a big deal for me. I don’t know and really cannot comment on that, if the majority of player say bursts are now weak, than that’s the truth and they should be buffed. I don’t know the accuracy, was probably horrible, due to inconsistent gaming, but at times I had kill streaks where it still felt like a laser (talking about headshots ofc) (Have used Famas on burst mode in CS too, that might have had an effect).
Lately I haven’t been able to play any game honestly, so if my comment created confusion, then I’m sorry, it was representing my opinion based on the few hours of my gametime, that’s the only chance I got to test.
Nah no confusion mate, my post was more of a question rather than a statement. Sorry if it sounded abrupt. I was just genuinely curious since you said you could barely notice the changes, because the difference is absolute day and night. I’ve heard a lot of low level guys who usually put out 20-25% accuracy (on a good day lol) say they can’t tell the difference, which is no surprise to me - If you couldn’t land shots before, you’re not going to notice them missing more now, so it probably feels the same.
At the end of the day like you say they are weak now and the whole meta has changed. Not saying that a changing meta is a bad thing, but it just concerns me because to me the update was supposed to bring balance when all it has done has left the game imbalanced with everything feeling worse and a lower skill ceiling.
I think the biggest problem is the PTS doesn’t have many veteran players (or so I am told) and the guys who do most of the testing are super casual players. The devs themselves are not top notch competitive players (that is not an insult if anyone takes it that way, it’s just plain fact) and honestly the only way I can see anyone achieving proper balance is in the hands of veteran players who have put in the time, and have the experience. A guy with 2000 hours is going to know a hell of a lot more about how and when guns perform well and where its strengths are compared to a level 10 guy with 50 hours who only has a matter of hours (or some times even just minutes) using a specific gun. I mean if if I was trying to set up a Ferrari F1 car I’d certainly rather listen to Michael Schumacher’s opinion over 100 casual track day guys who only drive Honda Civics.
I’m also not trying to say veteran opinions are the only ones that should matter, but I will hands down say that if you want to achieve proper balance then their opinion should certainly mean more. That’s why I get concerned when I think Eox was the one who said something along the lines of casual players opinions carry just as much weight - To me that sounds just absolutely ridiculous, but it also makes complete sense when I see how incredibly bad the last weapon balance update was because it actually feels like the whole weapon balance update was based around people who can’t aim and don’t know better.
Maybe I’m biased but to me experienced players are not only going to know which guns are overpowered but they’re also going to be able to tell you where they are overpowered and mostly importantly WHY they are overpowered. Burst rifles were overpowered, there’s no doubt about it, but every single veteran player I’ve ever played with said the same thing - They just do too much damage. So what do they do in the update? They literally almost don’t touch their damage, but instead slow it down and make it less accurate and give it more randomness. That isn’t balance at all, that’s just total retardery. No experienced player in their right mind would have asked for these changes, and if anyone did ask for those specific changes they are completely incompetent or just outright inexperienced. Whichever one it is, the balance changes were wrong, I’ll argue that one to my grave.
Well, wow what a reply! Yeah, everything you said is right; the “balance update” wasn’t so balanced after all.
About players who do the testing, I suspected something wasn’t quite right there, like how could someone not realize they’re making weapons bad, balance isn’t always just hit or miss nerf or buff, sometimes it’s needed to actually think it through, let someone skilled test it and approve it, and THEN let the update into the game.
This might be wrong, but it’s my impression: Before the update there was and order of how good bursts are (for me at least): Br-16>Stark>Dreiss. (Br and Stark were close but it felt like BR is easier to control, less recoil perhaps?).
Now it’s still kind of like that, except neither of them really are good (Again Br felt arlight, but let’s discard that as my impression isn’t supported by dozens of hours of serious competitive play, I’m not the right person to say whether something’s good or not, at lest not atm) Bursts are still very usable and useful but Dreiss still seems so hard to “tame”.
Kinda related, kinda not, but I really didn’t like the changes to the Grandeur. It was already weak after the last nerf, felt so inaccurate and hard to use, and now it’s even worse. I don’t understand the damage nerf, because the ONLY benefit it had over the Driess (look at Redeye for example) was that it could one shot headshot 80hp mercs, which isn’t really all that easy, considering they have the smallest heads and move the fastest. And now that’s gone too!
And the update completely destroyed Aimee. Sure snipers were strong, but you don’t just completely murder one weapon (Felix, which did get a slight buff later, still not nowhere close to MOA), while just slightly nerfing the other by adding a little bit of recoil, where there was almost none.
So is SD forcing us to the new meta, PDP Aimee? /s
All in all I don’t even know how to feel about the update anymore, nor about the whole game really. I understand the game is in beta, but I kinda liked the (smaller) community and mostly nothing changing, just good old DB, a skill and team oriented game, not RNG, CSGO alike game ever changing to the new (noob-ish) players. Maybe I’m wrong, who knows, we’ll see.