[quote=“JJMAJR;28059”]The burst rifles used to have less DPS than the Timik and the Dreiss. The Timik had enormous recoil and the Dreiss had strong recoil and a semi-automatic action.
The two weapons were buffed because that players saw burst rifles as weak.
I honestly see the burst rifles as very, very powerful, and think they should be compared to the MOA and the Felix instead of assault rifles. Those two weapons had low DPS and were able to kill enemies in one hit to the face. The burst rifles had that same niche too, so their DPS isn’t supposed to be extremely high compared to an automatic weapon.
A semi-automatic assault rifle should have higher DPS because it can’t kill someone instantly with a shot in the face, and it only shoots one bullet at a time. A burst rifle shoots three, providing up to 3 times its individual shot damage and cooling off for a short period before firing again.
I’m not saying that a burst rifle shouldn’t gib on headshot, but it shouldn’t have higher DPS than weapons with enormous recoil if it could act like a sniper rifle in the right hands.
And has anyone seen the Timik loadouts? The only good Dreiss loadout is with Redeye, and that’s… rather poor.
Speaking of sniper rifles, Redeye’s Australian. The Steyr AUG is used in real life by the Australian army. What if…
Nah, people would complain.[/quote]
Just so you know, “gibbing” a player means when you make them unreviveable. The Stark does not gib on headshot (unless the player is already downed and is rolling around on the floor).
I think that the M4 and Timik are sitting pretty good right now, where they are essentially the go-to weapon for the novice players where it doesn’t take as much skill to use, but they can still pack some serious punch. It’s like in CS:GO, where the AUG has a much more manageable recoil, but lacks the damage output. It’s important that the harder to use weapons to be the most rewarding (in Dirty Bomb’s case - the guns where you have to have much more consistent aim and be able to click at the perfect intervals for the full firerate to be reached). So, no - the Stark doesn’t need a nerf.
HOWEVER, the Dreiss is absolutely shit right now. It should be up their with the Stark and BR in terms of its effectiveness (because it requires much more consistent aim than automatic weapons). However, not only does it not have a very rewarding DPS (even at medium-long range where it is supposed to be used), it has been given so much spread that you either have to ADS and lose your mobility (making yourself an easy target) or you have to hipfire and rely on RNG on all shots except the first three or so (because the spread blooms so fast). So, the Dreiss needs a buff, but no nerf is needed for the Stark. I would suggest that the Dreiss be given infinite range so that it does not lose its damage over distance. This would mean that it would be strong in medium and long ranges, but average in close range.
(Also, the Grandeur is currently in the same situation as the Dreiss - being outclassed by the Stark in every situation - so it should get a buff as well, in my opinion by giving it 100% accuracy while hipfiring for the 1st shot, and also slightly reducing the bloom for follow up shots).