The BR-16 isn’t as good at dropping someone as it used to be, but after enough time playing with it I’ve begun to appreciate the significantly longer mag retention. Now the weapon has become better at tagging an entire room (Chapel’s Attacker sniper nest on the far left looking into Defender’s rooms is a great place to drop half the enemy team at the start for instance). The Stark isn’t as good IMO, as the smaller mag size is still an issue, and it’s only really better when it comes to peeking corners which I don’t do that often.
[quote=“FalC_16;117084”]
To be honest I am not sure what BR16 represents in real life, but I would assume its some sort of carbine. HK416 perhaps? This should be an all round rifle which should do good also close range. While Stark is Steyr , long barrel bullpup rifle which is supposedly to be used for long range engagement. I know this game is not supposed to be reflecting realism, but I’d love to have some reference to it at least. [/quote]The BR-16 is most likely based off of the 416, but it seems to have a lot of creative liberty where creative Liberty can be had in an AR-15. The lower receiver is basically what you’d expect and the upper is really the only cosmetic difference between AR-15 variants besides stocks.
Bullpups aren’t really meant for longer range. The AUG’s standard barrel is no longer than a run of the mill M16. Their philosophy revolves around getting what basically is an assault rifle’s potential in a shorter platform, not increase range. Scopes on bullpup designs are compensation for one of the drawbacks of the design: shortened distance between front and rear sight, which means you will have a less reliable spread compared to a traditional rifle with the same barrel. I really wish they had made it the A2 or A3 variants so we could have a better reflex sight instead of the base model’s periscope which has a negligible 1.5x magnification which would do nothing for this gun in DB.