[QUOTE=BiigDaddyDellta;360042]I would agree napalm would be sticky and it should track to other mates and maybe need to be “put out”? but I have a feeling it’s going to be the caltrop mechanic, covering an area with small damage that adds up over a short period of time. except obviously going slower won’t help you like it would with caltrops. BUT on the other hand getting around the firey areas is a good excuse to use SMART more efficiently.
I’m pretty sure since the empty squares in the abilities have been there since release these new skills are ones they saved for a (hopeful) DLC release and the mechanics could possibly be different than expected.[/QUOTE]
yup pretty much my guess also. or maybe thats why buggs keep turning up in the cert process . maybe the fire mechanic is glitchy and they decided to use the area caltrops method u explained.