Sorry for the click bait title, anyway…
Yesterday on LCTR Stream we were discussing in chat how ridiculous bunny hopping is during combat, and how it should be nerfed.
Now, I don’t want to KILL the jump button, Long Jumps, Wall jumps, trickjumps. but here’s MY idea:
When you spam your jump button, you start to get a Movement speed penalty, cool. But this DOES NOT apply to your jump height.
Facts:
- Jumping does not reduce your accuracy with most of the weapons (Specially the ones where the problem is bigger, like shotguns, stickies), and the ones that reduces, it’s not much, so it’s still reliable to spam-jump in CQB and still hit shots, and I don’t think it should reduce the accuracy, increase the spread is the worst way of balancing things, because it’s PURE RNG.
- Jumping makes your head really difficult to hit, because your vertical movement is faster than strafing left and right.
So… How it would work?
Basically, if you start chaining jumps, your character would start to jump lower, and lower, till a point where he would have a hittable head without tracking up and down. However, without affecting WallJumps, and Long Jumps. So Trickjumps would still be a thing because that would only be applied to “first/land jumps”.
Here’s a terrible example (That I made in GM in 5 minutes because… reasons): GIFv
Anyway, what are do you guys think about Bunny Hopping in DB? It’s fine as it is? It needs tweaks? Do you think that this is a good idea? Let me know your thoughts below.
