hi i wanted to test the bumpmapping in q3
i compiled my map with q3map2 my shader code was
i dont know what i do wrong plz help me :
textures/fiesling_metal/bodengitter
{
qer_editorimage textures/death/bodengitter.tga
q3map_normalimage textures/death/bodengitter_bump.tga
q3map2_normalimage textures/death/bodengitter_bump.tga
{
map $lightmap
rgbGen identity
}
{
map textures/death/bodengitter.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}
edit
the code from the bat file
q3map2.exe -fulldetail "D:\Games\QUAKE3\baseq3\maps\death.map"
q3map2.exe -vis "D:\Games\QUAKE3\baseq3\maps\death.bsp"
q3map2.exe -light -extra -samples 3 "D:\Games\QUAKE3\baseq3\maps\death.bsp"
pause
