I’m experiencing a severe loss of detail for bump maps which appear on planar surfaces. If a face isn’t aligned with two of the three axis’s it’s perfectly happy to deliver spectacular detail but if it’s planar, it’s blurry. Observe:


Befor anyone asks, here’s the similarities between the two pictures:[ul][li]Same room
[/li][li]Same compile
[/li][li]Same Shader
[/li][li]Same lights
[/li][li]Both are func_groups (though seperate)
[/li][li]Both are detail brushes[/ul]This map was created to observe this phenomenon. Thus there is only one variable between the two groups of brushes. The surfaces are either planar or they are not.
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Why does it do that?
How can I fix it?

